Doom 3 - Who Needs Ray Tracing?

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#Gaming #DrAce #doom3 #doom

Doom 3's lighting and aesthetics is so good, who needs ray tracing anwyay?

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A 2004 game that had working mirrors, by the way... something modern games struggle to pull off :D

AlexeiVoronin
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2004 game that began development years earlier everybody. let that sink in. It's cold outside.

zuffin
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Those old school stencil shadows never get old.

TyrannoWright
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Incredible looking game. Still in awe 20 years later

alfaalex
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yeah, but RTX is more a tool for dev huevones they don t want work in the graphics and correct lighting desing, plus that, now is more harder working in that, in games with gfx photorrealism

carloslarareyes
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nobody needs ray tracing in the first place, because it does nothing new. it is just a gimmick by nvidia to sell more cards and the sad part is, most ppl don't get that.

kRazyyyyyyy
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WTH is the point of your question? Ray Tracing would rule in this game.

MrBananaSnacks
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This doesn't really look good haha. I mean, I deal with path/ray tracing quite a bit in 3D software and it kinda ruins game graphics for you, you start to notice stuff like lack of global illumination, reflections fakery etc. That being said, the way ray tracing is in games right now isn't that great either. The worst part about most implementations is that you're not allowed to tune the amount of light bounces for different types of surfaces. For example, diffuse (rough surfaces, like bricks, unprocessed wood etc.) don't really need more than 2 light bounces. Imagine my shock when I tried out Portal RTX and the default value was like 4 or 6 lol. Total waste of resources that was haha

SkinnyBlackout
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ermm Doom 3 could do with some? clearly? I like the look but nothing about this is realistic.

Decenium