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Coding a Street Fighter game | JavaScript, HTML Canvas | Standing attacks & hurt/hit boxes (Part 10)

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Part 10 of my tutorial series on making a Street Fighter game using web technologies. In this video, we'll start to add the standing attacking moves, while updating the control scheme to handle these new attacks and finally add the necessary hurt/hit boxes to allow for collisions.
#streetfighter #javascript #tutorial
Timestamps:
0:00 Title
0:17 Intro & Recap
2:06 Prepping the code for the light punch attack
3:54 Adding support for attack buttons to the controls
6:35 Adding support for key presses to the controls
10:06 Understanding how attacking moves work
12:20 Finishing up the light punch attack
13:04 Adding the remaining punch attacks
15:54 Adding the kick attacks
18:19 Understanding hurt/hit boxes
20:17 Adding hurt boxes to the animation frames
27:15 Adding hit boxes to the active attack frames
29:29 Adding collision detection
35:27 Adding the attacks to the movement states
35:51 Refactoring time!
38:22 Summary
39:12 End
#streetfighter #javascript #tutorial
Timestamps:
0:00 Title
0:17 Intro & Recap
2:06 Prepping the code for the light punch attack
3:54 Adding support for attack buttons to the controls
6:35 Adding support for key presses to the controls
10:06 Understanding how attacking moves work
12:20 Finishing up the light punch attack
13:04 Adding the remaining punch attacks
15:54 Adding the kick attacks
18:19 Understanding hurt/hit boxes
20:17 Adding hurt boxes to the animation frames
27:15 Adding hit boxes to the active attack frames
29:29 Adding collision detection
35:27 Adding the attacks to the movement states
35:51 Refactoring time!
38:22 Summary
39:12 End
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