EXTRA - Wario's Homerun Derby - Mini-Game Shop - Wario Land 4

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You've only got ONE out here! Make it count!

This video is "The dude". He appears in this mini-game if your save file difficulty is Normal or Hard.

TWO kinds here. The dude and the gal. The dude has a shake-nod which means "standard speed trick" a nod-nod that means fast ball and a 3-part shake-nod that means slow ball. The girl you can watch the hips or the hands - hands 1 = slow hands 2 = fast hands 3 = standard trick. Also the dude starts throwing in random.. effects at 5 and higher. Girl starts doing this immediately.

I tend to just eyeball the standard speed since the speed stays the same. Slow balls... can speed up suddenly. But it's better to just treat them always as a slow ball because then it's nearly a free hit. The fast balls are my mortal enemies. Because: One trick stops the ball. One trick speeds it up lightning speed.

This means if you are eyeballing it.. you might hit the non tricks. If you just decide to swing fast no matter what, you might miss the standard and you WILL miss the stop ball. If you think the ball will stop.. you'll miss everything but that. Bummer, man!
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Some additional notes for those technically inclined:

The DS essentially has a GBA built-in and plays it exactly the same as a GBA system would. I'm using a video capture device that has been installed on my DS system to output the video to my computer/TV. I use the TV screen like a "Super GBA/DS" to play on the big screen, and also record at the same time (in a lossless format)! The original resolution of a GBA game is 240 x 160, so one problem to overcome was how to "blow up" the image without hurting it... because Youtube requires videos to be in 1080p or 720p to played back at 60fps and the GBA IS 60fps capable!

Well, to maintain the pixel art that most GBA games use, we can use a very simple resizing algorithm, "nearest neighbor", that essentially multiplies the "pixels" in a proper ratio to keep everything looking the same... but bigger! This can only be done by integer values, whole numbers, not fractions. So, the video can be blown up EXACTLY 2 times, or 3 times, or 4 times, and so on! The GBA does not fit exactly into a 1080p (or 720p) space which is why you will see some black area, but this ensures the proper size is maintained and that Youtube will accept it. If you use a fractional resize value to make it exactly 1080 pixels tall, you will get some graphical anomalies like, an eye being larger than the other, or a line being longer than it was originally, text being misshapen, and so on. So no cheating! If you use a resize filter that softens the image a bit, you can resize to pretty much any size you want, but this hurts old-school pixel art! (It looks blurry!) Conversely, using the "Nearest Neigbor" algorithm on NON-Pixelated material will make that look worse, too! There's no one-size fits all!

The GBA is natively progressive so there's no need to deinterlace, kinda like modern HD consoles! Neat!

Enjoy the crystal-clarity!
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Probably the most tricky mini-game....so it goes to show I didn't play it much. A respectable run at least!

strategist
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I love the cheerleader! Hahaha i remember it fondly.

RStaRaptoR
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Every time I ended up with "out" I always called it "checkmate" back then.

NessLover
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Anyone else Hold their GBA or DS Sideways when Playing this Minigame?

ACAAllertor
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I remember when I scored 27 points, I was surprised with how many cheerleaders showed up. How many cheerleaders show up for the highest score?

bennel