How to Quickly Export Cloth Animation from Marvelous Designer to Blender

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The original Marvelous Designer tutorial:
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Find Project Files for this tutorial at
and

Hello friends, Martin here, and this time we’ll have a look at a much requested feature of Marvelous Designer - the ability to animate the clothing and then export this animation, in our case, to Blender.
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UV PROBLEM SOLUTION:
If you encounter a problem where the Mesh Sequencer Modifier is overwriting the UVs of your model, what I would suggest is: 1) export your Mesh from MD as FBX, Single object, Scale in meters. 2) Import the FBX into blender and adjust your UVs on this model 3) Export your Animation from MD as MDD (Standard) format, again, Scale in Meters) 4) Select your Mesh in Blender, and import MDD cache. Your clothing should now animate, and the UVs should stay the same.
If you can not export/import MDD in Blender, make sure you activate NewTek MDD plugin in Preferences - Addons.

I will try to figure out how to make this work with allembic format, but using MDD should be fine, though you will probably have to rotate your mesh.

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CHAPTERS:
0:30 Exporting the Animation (updated Mixamo workflow)
02:43 Reusing the Garment
03:54 Cloth Simulation
04:21 Pinning the Cloth
05:25 Cloth Animation
05:48 Exporting the Cloth animation to Blender

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LINKS:

#b3d #marvelousdesigner #animation
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CHAPTERS:

0:30 Exporting the Animation (updated Mixamo workflow)
02:43 Reusing the Garment
03:54 Cloth Simulation
04:21 Pinning the Cloth
05:25 Cloth Animation
05:48 Exporting the Cloth animation to Blender

MartinKlekner
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this is a lot more practical than calculating cloth physics inside Blender

icresoftgames
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I have tried this and it blew my mind! It's so awesome and satisfying to watch your simulations happen. Best 360 frames of my life. Thanks for the tutorial :)

windowsxpeu
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Not sure if anyone mentioned it here, but when you export to Blender you can choose "Meters (M)" in the Alembic export dialogue box instead of leaving it at the default mm. Then it should already come into Blender scaled correctly.

henninganimationvfx
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You really a live saver with this tutorial man, I have been looking in ages to find this gem....

tosalance
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i'VE WATCHED THIS LIKE 17 TIMES because I kept forgetting to adjust that thickness related to how close it is to the avatar :') Well detailed video, I'm just having a slow day :'D

FishcatZombie
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You see blender everywhere nowadays oh Blender all grown up!!

MTHALO.
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THANK YOU SOO MUCH! this tutorial came just in time. i have to teach this stuff to myself at the moment and this workflow just made my life a lot easier!

TheZahnputz
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OH MY GOD THANK YOU, YOU DON'T KNOW HOW HELPFUL THIS IS FOR ME!!! :DDDD

ches
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Amazing video! So practical and now I'm a blender lover

danielasincojimenez
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Martin, you are the man. I wish you get all the great things in the world you so much deserve. Cheers mate.

nategreyson
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loving ur channel. Quality Content. Good Luck Man!

A.Shek_
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Thank you for that - I was researching the formats and played with point cash - but this approach with alembic from blender into MV and back is pretty nice as the character is native in blender and you can refine garment simulation back and forth. As you have some experience with MV and blender workflow, how do you handle details from MV to Blender, e.g. stitches? I tried normal baking, not really succeeding and resorted to repaint in substance instead. Also, how to handle MV export into Blender with simulation and a good UV handling for solidify of the garment would be interesting (as working with the remesh/quad UVs from MV is quite easy, but getting suitable texturing on garment thickness without changing UVs is tricky - or my skill level is too low).

eknight
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MDD cache works will with Blender too. Depends on how much space you have to work with on your hard drive!

You can actually used marvelous designer to work with clothed characters from Daz Studio!

scottlee
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Amazing. Subscribed. Thank you for this MD info man.

knucklesbyname
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Its very helpful !! But can I ask a question that how can i keep the texture of the model and the cloth in blender at last?

masterbaeD
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Hey, thank you for the great tutorial! I have few questions, Is there a way to mix several animations? Can we export to blender keeping the colors outfit of marvelous? thank you very much

billysueiromayan
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7:28 since my model has this "Mesh sequence .." modifier, i cannot assign any material on my cloth. is there any possible way to keep my simulated - moving cloth to have material on top?

CenerCener
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I'm not able to import the alembic file to Blender after exporting from CLO3D / Marvelous designer

stianholm
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Hey Martin, great content. Quick question, did you cloth export with the materials from marvelous? If so How did you do this? Thanks

michaelvaughan