Hearthstone just banned this card from Standard!

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Today we take a look at a surprise Hotfix put out by Blizzard for Hearthstone that sees a Standard ban, a Twist ban, and multiple bug fixes for Twist and Battlegrounds which goes live today!

Patch notes:

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At this point I am convinced Blizzard doesn't know what is doing in terms of balancing. Banning cards after a rotation with a single expansion out this year?

TheSilverwolf
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I would have banned doomkin instead. It feels bad to have your mana stolen and added as part of the opponent's mana pool. It's definitely a double ramp moment, where they are going up and you're stuck not being able to play a card or two.

Piccolox
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Really goes to show just how powerful Badlands is, arguably the one of the most powerful expansions we’ve ever seen. Damn near every meta deck is centered around Excavate and/or Highlander. For crying out loud they nerfed Reno three times in less than 6 months

Luma_
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i would rather they hit doomkin because fuck that card honestly

Mattsson
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Not a fan, too many nerfs/bans this season. Call whizbang the season of nerfs to me. I dont love druid but this is too far.

comeattheking
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My opponent was a 50 HEALTH Arfus, had to double check, how can a bug like this even happen...

emilydopicadinho
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I crafted Thorim specifically so I could play my favorite archetype, Totem Shaman, in twist. Now I’m down 1600 dust that I can’t get back. Feels bad man 😢

SquireTurtle
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Who would've tought Wild Growth in Standart could be this broken when there are barely any other ramping options.

Crazy stuff.

ZAYKONN
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The druid is a problem if op but if the paladin dominates everything there is no problem with that.

sylvanashun
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As crazy as it sounds, that whelp rarely shows up in a timely fashion for me and the deck still does great. You know what FEELS bad is having your resources attacked like mana crystals or cards, or having so much mana cheat in the game that someone can spam two to three turns of value in a single turn. It always comes back to mana cheat.

michaeltrimble
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It’s really bizarre how we’ve had consecutive balance patch snafus where a deck that shouldn’t have been left alone gets left alone and needs Emergency hot fixes. it’s not like dragon Druid is some week old deck that’s barely seeing played so you wanna hold back like Window DH or even Reno warrior.

vinnythewebsurfer
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no wild balances for warlock and rogue, literally no point in playing this dead game anymore

warlock-nkvq
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I think doomkin is our first taste of cards that can de-ramp an opponent. The closest parallel we’ve ever had was celestial alignments pre-nerf version. I think destroying an opponents mana crystal is almost twice as valuable as developing your own. Ramp is always valued based on how fast you get it. Playing overgrowth on 4 mana makes you have 7 mana next turn. Over the course of the next 5 turns, you are effectively gaining 9 mana from the 4 mana overgrowth card. This is very strong, but consider if overgrowth were to instead take away an opponents mana crystals (who is also at 4 mana), the next turn they have 3 mana crystals, over the next few turns they will miss a total of 17 mana crystals. That is fucking abhorrent. Literally game over.
I think this is the beginning, I don’t think Team 5 actually understand why mana capping at 10 is deliberate and a balancing feature to curb ramp. By destroying the opponents mana, you instead subvert the natural mana cap and greatly extend the amount of disadvantage the opponent is at.

imaforceanature
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Feels really bizarre to me that Blizzard will say in one breath that they want to be more patient with balance changes because they’ve seen how rapid nerfs just leaves a power vacuum in the meta with Whizbang’s Workshop, but then in the next breath they’ll completely ban a card because a strong deck was abusing it.

Don’t get me wrong, Splish-Splash Whelp was problematic, but it really hurts my confidence in Blizzard’s ability to keep to their word if they can’t keep their “murder deck” boners in check for at least a normal patch cycle, ESPECIALLY because this came after a period where the deck’s data would be warped by anomalies.

Blizz said the first balance patch of Perils in Paradise will be at least 2 weeks post-launch, but I’m starting to think that they’re gonna just end up panicking and banning the first tier 1 deck that rises in the young meta.

MinoriGaming
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It's Crazy how fast they fixed Druid compared to warlock, warrior, paladin in past expansions. In this case, this is one of the only ramping options for druid (a class known for ramping btw). Why can't blizzard be this quick with all emergency hotfix patches lol....Seems sketchy.

CrazyIrishScot
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When I started watching zeddy vids Blizzard didn’t want anything to do with this channel, and now I feel he’s one of its most important content creators. Cheers Zeddy

lenguascalvasp
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They are just going to make it three mana....these nerfs are a joke, just endless nerfs.

Derekssss
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the heroes health in twist really confused me... my health always changed between 30 and 50 health and I had no idea why was that ...

YunTaeGoO
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I think the reason to shut down twist for a month is that they need a patch to remove previos mode and add another, but their patch schedule is not matching to 1st day of month. Technical issue, they can't do much about it. Especially when it's about their non-profit sandbox.

QwertyQwerty-uhcq
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well I wasn't expecting that, it doesn't fix the issues i've had with whizbang's meta in general but I guess it stops the "every deck is druid or druid counter" period we just had

PenguinWithInternetAccess