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Learn Unit Movement for RTS Games with Unreal Engine

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Master the fundamentals for RTS games in Unreal Engine!
Real-time strategy games combine the best of quick action and thought-provoking decisions. This has made them not only an immensely popular genre for developers to take advantage of, but one with room for a lot of creative expression.
In this tutorial, you’ll explore foundational strategy-game mechanics for unit movement that are common to multiple kinds of RTS games. Here, we'll go over how we can move our units to a target or to a given location on the map, when the player right-clicks on the game ground or on an enemy. And for that, we're using the Blueprints Visual Scripting system that Unreal Engine provides for us, which makes things simpler.
Whether you want to build a space epic, historical battle simulator, or something else, learning the core techniques will ensure you’re ready to tackle any sort of RTS that comes your way.
You will learn how to:
- Make units selectable and moveable
- Implement simple combat and enemy AI
- Use the Nav Mesh for auto-navigation
- Provide combat & selection feedback
- Create RTS-appropriate cameras
- Improve prototype-level aesthetics
… and more!
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