filmov
tv
[OpenGL Episode 29] Quick Fix and Quick Recap
Показать описание
►Lesson Description: In this lesson I do a quick little fix to our support code, and brief recap (since it's been a little while), before we move onto adding the next view matrix.
00:00 Introduction
00:20 Recap of transformations (order matters)
01:24 Code Review
03:28 Vertex Array Object Review
05:14 Bug fix, removing the rebind to VBO -- already done in VAO
05:55 Recap of Input and transformations with uniforms
08:14 Review of Vertex shader and connection with uniforms (and some common errors)
10:10 perspective review
11:42 Conclusion
►Please like and subscribe to help the channel!
[OpenGL Episode 29] Quick Fix and Quick Recap
[OpenGL Episode 28] [Theory] Gimbal Lock
OpenGL [Episode 30] [Theory] The View Matrix
Qt and OpenGL - PGM's Animation Suite (Version 0.4)
All OpenGL Effects!
Innocent swedish girl gets absolutely destroyed by small angry man
OpenGL Test: GLFW Draggable Continuous.
C++ OpenGL Episode 1.9 - Set Up Textures
Setting up a Test Framework for OpenGL
C++ OpenGL Tutorial - 29 - Octree Part 4 (Collisions)
OpenGL & Vulkan Podcast - What is OpenGL & how does it work ?
C++ OpenGL Episode 1.4 - Application Layer
#29 LWJGL Sprite Sheets - LWJGL Tutorials
OpenGL [Episode 37] Refactoring MeshUpdate and Finding Uniforms
OpenGL: Putting shaders in separate files for easy readability and lots of shaders
OpenGL [Episode 31] Building The View Matrix with glm::lookat (and moving forward and backwards)
Video4C : OpenGL 2D Example using Buffer objects in C++
How to Debug Graphics Issues
OpenGL [Episode 39] Adding MeshTranslate, MeshRotate, and MeshScale
C++ OpenGL Tutorial - 46 - Integrating Lights with the UBO
linux users be like
OpenGL Perspective Projection
OpenGL EP 6 | Black Magic Trickery w/ GLSL Shaders [Mouse Rendering example]
Writing a simple 3d renderer for future streams (C/C++ and OpenGL) | Stream 01.2
Комментарии