[OpenGL Episode 29] Quick Fix and Quick Recap

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►Lesson Description: In this lesson I do a quick little fix to our support code, and brief recap (since it's been a little while), before we move onto adding the next view matrix.

00:00 Introduction
00:20 Recap of transformations (order matters)
01:24 Code Review
03:28 Vertex Array Object Review
05:14 Bug fix, removing the rebind to VBO -- already done in VAO
05:55 Recap of Input and transformations with uniforms
08:14 Review of Vertex shader and connection with uniforms (and some common errors)
10:10 perspective review
11:42 Conclusion

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Uhm, if you've bound some other array buffer or index buffer you will need to rebind the correct ones before you use drawelements or you will get access violation.

Chimponaut