IS RAID SHADOW LEGENDS DYING IN 2024? | Raid: Shadow Legends

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IS RAID SHADOW LEGENDS DYING IN 2024? | Raid: Shadow Legends

00:00 Start
02:01 Fateless
02:26 Raid Shadow Legends
05:24 Plarium
07:15 Top chart
11:19 Website analytics
13:38 Google trends
14:43 Content creators
17:17 Raid dying?

#RaidShadowLegends #RaidRPG #Raid
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Bring back our chicken and sacred Plarium

virgilt
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Active users is a far better metric than download. I can download a game, play it an hour and uninstall it. While active user tells "who's actually playing "

ScrollsofAnubis
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There's "Raid dying " every 3 months since I started in 2020... and is still number 1.

ScrollsofAnubis
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Even if raid isnt dying on paper it sure is dying among some of its players because of the constant and blatant ignorance of what the players are asking for. How long have we asked them to remake the market, 3v3 arena, make it so we can auto make food into higher rank foods, the unbinding of leggos, make it so that we can take epics into at least +2 or +3, they keep ignoring everything we ask for and its so sad to see

Novazite
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"plarium, love them or hate them..."

hate them, ha. definitely hate them. love raid, though. but i'll be consciously avoiding anything else they ever make.

looking forward to the fateless game's arrival!

kc-mqcx
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Not until the Fateless game comes out 😉

TheAdventuresOfAdam
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The seasonal aspect of Dragonheir was a sticking point for me so I dropped it.

Once raid is properly dead and buried, I'll probably drop the gacha genre.

peterstevenson
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I'm on autopilot with raid, just doing dailies and hoarding resources for a good fusion...I invested too much time to quit 😂

martinmeoni
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Good to see Raid is doing well, I just started just 110 days ago so I hope it keeps going strong for a long time.

johndoe-djfj
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With plarium play and optimizer and RSL helper, time in game is probably way higher on PC than mobile. People are probably on PC for long grind

ScrollsofAnubis
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Has anyone else noticed the new soul stone gems are only for the top 3 players of a tournament, instead of being on the actual rewards tree?

michaelhunt
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Those Raid downloads are people making self referral accounts and bots to be sold later 🤦

UnpaidSeclusion
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They're not incentivizing new players enough. All the new content is focused around end game players and big spenders instead of restructuring the way the early to mid game plays. Essentially you either spend a lot or get lucky pulls to drive into the end game, or you hit a brick wall at mid game and give up. Really no inbetween

TCPk
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Hello everyone in the gear grab for Adelyn you know we have to play certain parts of the game to get our daily tokens, now I have realised that if you do the 5 tag team arena to get the keys. Then go to Faction wars and start all 18 keys on lvl 3 by the time you have done this for both available factions you will have achieved 72 points of the 75 you can claim. Hope this makes things easier

VickiRobinson-cy
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A massive colab would be with Projeck Red and The Witcher, Imagine the uptake of the game if Plarium added Geralt of Rivia as a free log in and Yennifer as a fusion. Would be absoultely amazing.

Xandina
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Not dying per se, but more like floundering? Everything costs too much; meaning even if you were inclined to spend, anything worth while is $100 plus; this is anti mobile, as usually, if you spend 5-10$ you might feel like you've accomplished something with your money; instead, raid offers 4 Sacreds at 109$ for you to get 4 epics. Money well spent? Nope. Which puts people off spending, which drives up the prices even further. It's actually ridiculous. As for gameplay; late-early/midgame players get the shaft more than anybody else; there's so much to do, and you're hindered by either keys, time or energy.

I'd love it if they went back to the business model of "if 3 people buy 100$ thing, we make 300$, but if 100 people buy a 5$ thing, we make 500$." They won't, so my hopes don't go up.

If someone were to ask me to fix this game to make it still profitable but better suited for more players;
I'd fix the energy cap/gains- 1/2min, 250 cap; this way your energy caps out after 8.5 hours instead of 6.5
I'd either remove the energy cost from potion keeps and keep them rotational; or keep the energy cost but remove the rotation.
Greatly reduce the energy investment of Minotaur and scrolls needed for masteries, by at least 60% at the top end.
Slash prices of *everything* by approx 55-60%
Reduce fusion cost (time, energy, shards, etc) by 50%
Increase the number of keys (or have a return on investment strategy) for Iron Twins so people can actually push it up without having to basically DT/CC push for a few weeks before getting into the better rewards sections.
Revamp the dungeon loot strategy; not a lot of reason to do Ice Golem (or even build a team for it), outside of tournaments during fusions/events.
Revamp gear; too many niche sets that don't really matter in the long run; looking at you Frost Spider. Removing some of them and adding the drops to more useful gear.
Add more chickens to reward trees, esp 4/5's.
Finally release that 3rd Clan Boss.
Increase the chances of shard pulls by 200%, and increase the mercy system by 100%. (Primals as an example; leggo's would then have a 3% regular, and 2% mercy accordingly) then reduce the mercy system requirements by 50% (Ancient/Void would be 100 pulls w/o leggo = +10% chance)

These guys design casino machines, and should understand that when people win, they're more inclined to spend; and what makes it even worse; they don't even have to pay out the winnings because the winnings are pixels on an account in a database. Stop being stingy little goblins.

dclazclown
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One thing that shocked me with SWGOH was there is new Guilde bosses that anyone can contribute to, from day 1 player to super vet, and get good rewards, not making newbies feel terrible for not having tons of characters to help out. That something raid should have a super easy level for Cursed CIty and DT, maybe even easier levels of Hydra and Clan Boss.

RandomNY
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Usually AFK journey is VASTLY better than Raid. The champions maybe not, but they aren't HALF as greedy, and have an ACTUAL world to explore. Raid you just sit there, on autoplay most of the time. I know I could treat it like homework and go study it, To figure out which combinations work or whatever.But unless you're spending massive amounts of money it's just not a great game because you've got chump change heroes vs. These unbelievably strong champions of older players, even something as simple as the ultimate death knight, it's simply not fun to constantly have to skip over teams, even when I've had SEVERAL 4 v 1's with my FOUR characters, I cannot come CLOSE to beating him, and FORGET about it when it's @ a level 60. AF k journey has way more thoughtfulness.Put into it and its greed is nowhere CLOSE to Raid. I basically only play for my log in, and I fool around a little, but it's FAR from truly fun. I have a little fun with the strategy but when you're a free to play player, Or even if you spent like a hundred dollars, you're nowhere even remotely close to where you would need to be dominant, Especially if you got into the game later on. I genuinely think it's one of the saddest, most stale games I've EVER played. I do keep logging in because at least if you go like 260 days in, like 3/4 of a YEAR into downloading, they'll throw you a TINY bone with some relatively decent, but NOT truly dominant characters...just decent. This is a MOBILE game that genuinely expects mostly little kids, to fork over THOUSANDS of their parents hard-earned bucks, for digital sprites. I just can't believe that there's a mobile game that actually expects people to spend way way way away.Way away more than even a SINGLE person I've EVER met will spend, in CONSOLE or PC games. If they were even a tiny bit less greedy, They would still be smoking the competition... If there are a few things in the world that give me more pleasure than seeing some greedy developer lose their "foothold" on their dominance, to a MUCH less greedy company/game. I hope they put em out of business. U KNOW it's bad when even the absolute TOP "influencers" like Hades, start talkin about how they're startin wear thin on this game. I guess Ash plans to stay with it, but I just saw a video where he was basically sayin same thing as Hades, they'll probably keep playin, mainly bc they've ALREADY sunk THOUSANDS of hours actually by now thousands of DAYS, into Raid...and even more so, they've sunk a MASSIVE load of money into it. People can't truly walk away from stuff, once they've invested THAT much into it...

whogon
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Raid next 7 day login should be a mythical collaboration champ, would bring new players in and keep current players happy.

NoCommentary-GP
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Thanks for the market update and analysis!

waltersalek
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