Slate Material Editor in 3ds Max Explained

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In this tutorial, I will explain slate material editor in 3ds max. Many people still use the old compact editor, I hope this video will help them to switch.

⏱️ Timestamps
0:00 Intro

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You deserve Youtube prize as an architect savior 😂😂😂❤❤loveeee

Ploy-wtpf
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If you want to move material with all of its maps, you can use CTRL+ALT+left mouse click (drag) on material.

markokomljenovic
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Been using the compact material editor since the earliest 3dsmax version. Tried to move to slate editor several times, but always return to compact. But now I think i have to push myself to slate editor, as materials get more complex these days. I feel the compact editor just struggling to keep up with the multitude branchings of submaterial, maps, etc of today's materials. Thank you for your explanation

thgthgthg
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This tutorial is clean and easy to understand, thanks for that!

blackseastudiohk
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for complex and multi submix materials is useful. It's useful also to check if textures are instanced properly, this is basic when using gpu (not only) renderers where textures must be optimized across all the scene materials. Also changing a multitude of parameters with just one value is possible only within the slate.

gabrielegelfofx
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at school we were taught the compact editor it is what I have been using.

KINGMANJARO_
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You have the best channel in YouTube. I'm not fan of node editor, it's good when you have scene with single item and only couple materials. When scene is more complex then node editor navigation is really messy.

I still don't know what would be best option to organize material library of all the materials, maps? I would like to see some kind of tree structure list or table with good search and filter tools to quickly find materials from long list.

hotlineoperator
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I used the compact editor in the beginning as that was all that was available, up until 2015 I think. Once I forced myself to get used to Slate, there is just no going back. It's so much easier to control instanced nodes, adding controllers (so things like UVW scale or material parameters can be shared and controlled across several nodes), and you're no longer limited to 32 materials to edit at once. The only problem with Slate though is if you have a lot of tabs and/or a lot of materials in the view(s), that adds to not only your filesize but also to how long it takes to open a file.

TannerJohnso
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very nice - I am still using the compact material editor but gonna try the slate one again

kristiandimitrov
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Thank you very much for this video! I used the old view, as the slate editor was a bit intimidating.
I think the stress for the word material would be [mə'tɪərɪəl] for the second syllable.
Keep up the good work!

MIchaelSybi
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3:40 Thanks! Im learning through some tutorials but didnt know how to make the preview of the object bigger. As simple as a double click xD

skateordiemusic
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I use the compact, like 95% of the time, because I'm not used to the slate mat.editor. With your video I might use it more, thanks!

arq.salvadormedinab.
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you are God of Teaching skills.
thanks a lot. i was here to learn how to teach as a teacher. and i think no one can explain better than the way you do.

enjoyhappymoments
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I use slate material editor as it gives more flexibility to work.

HamzaSarwar_Arc
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K. So I've been using Max since 1998. Starting with 3D Studio Max R2. I have always used the compact material editor (at least that's what its called now) and would like to explore moving to the slate editor. To be honest, I find the slate editor very confusing and visually jumbled. Needless to say, I'm still using the compact editor. I would be interested in a tutorial that concentrates specifically on old schoolers such as myself converting our work flows over to the slate editor. Is there such a tutorial?

kevinalter
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Love Slate Mode but i want learn more about all the maps and trick you can do !!!tx

yanbell
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Seeing the comments i dont even understand how in 2021 people can still use compact editor. The slate is so much more powerfull. This video barely scratches the power of it. Instancing maps, and to go furtheryou can even instance uv mapping. You can add color correction by the fly between two nodes, or delete them by Alt+drag and shake mouse. You can have multiple board view, drag and drop bitmap from windows on it. Etc etc etc....
Guys take one hour to switch to it, you wont regret it.

guitop
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can you please explain how to change the default background and create the new ones in the material previews?? yours looked amazing

ritzxD
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Where or how do I find the museum’s internal endoscopy blocks, which are free. Please help

basma
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It's driving me nuts right now. I want to create an Arnold Material and observe the changes in Active Shade. Whenever I use active sahde, the material preview will turn black and I cant see what I'm doing. If I turn Acttive shade off, the material Preview in slate works fine, but the object in the Viewport has no texture - because the arnol Material has no Support for this. I'm this close to punch a hole in my monitor.

oxnardmontalvo