Discover How Combat Works in My Strategy Board Game

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Curious about how combat works in my strategy board game? In this video, I break down the entire battle system, revealing the tactics, strategies, and maneuvers that determine who wins on the battlefield. From basic movement to advanced combat mechanics, you’ll discover the secrets behind how each piece plays a crucial role in shaping your path to victory. Learn the tactical decisions that could turn the tide in your favor and unlock new ways to outmaneuver your opponents. Whether you're a seasoned gamer or new to strategic gameplay, this guide will give you everything you need to dominate the battlefield in my ultimate strategy board game.

Stay until the end for some expert tips on how to plan your next offensive and defensive moves. Don’t miss out—hit that play button and let’s dive into the action!

0:00 - Intro
0:59 - Part I: the Basics
1:37 - Part II: Unit Attack Range
2:25 - Part III: Player Turns
3:22 - Part IV: Maneuver Cards
6:06 - Part V: the Journey

#boardgames #gamenight #tabletopgaming
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You could also make ambush a victory for you when you are attacked, so instead of your opponent taking your piece, you take theirs and stay on the forest tile. This would better represent how an ambush works and could be quite a fun "no you" moment.

nicolasgarcia
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One emerging mechanic from these rules is that since combat seems to favour the attacker somewhat, the players would end up making frontlines without engaging right away, making it even more chessy

pierpiero
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Hello Julian! Discovered your channel recently, and just wanted to say, that you make a great videos and it’s a pleasure to watch your insights and progress with the game. As a chess variants creator, I think you make a very interesting and promising mix of risk, chess and war game, that I really wish to see on my own table someday. I cannot wait to see your game kickstarter started and become a part of it. Thank you!

ilyayudovsky
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During playtesting, I'd like to try a version where every resource card is a maneuver card. This would create a really interesting tradeoff dynamic, I think, where you can spend resources for victory on the battlefield, but lose the ability to build as many units. It might end up being too powerful of a snowball effect, but this might be countered by having certain cards or strategies that give the defense a significant edge, so that you need really overwhelming force to seal the deal.

myronplatte
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I really love the changes you’ve made with the cards in the battle. Really nice way of tying everything together.

Supremedalex
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And some game variations:

- most points till XYZ moves, wins
- total annihilation
- 5 points win
- Killing Kings
- improve one of your city up to XYZ times, like building an monument

valeryzaruba
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I would try to simplify as much as you can when the maneuver cards can be played. It seems like some are when you’re adjacent to that tile som when you’re moving to, and some of them are the tile moving from which could be confusing.

blaisestritt
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Both players can place a Tatics cards (Ambush, Fortify etc...) facing down before a Battle starts. If you are in a Tile that represents a tatic then you can make it for free. (If in the woods ambush can be made for free etc...) Soo players can bluff they might use the free tatic from the tile, but use a counter to the counter.

Encircle wins vs Fortify
Fortify wins vs Ambush
Ambush wins vs Outflank
Outflank wins vs Encircle

Retreat always ignore the combat but the unit who retreat must be placed in the nearest city. Or a simple version were the retreating unit must move 3 times to the closest city

danielkjm
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You should add nukes that let you instantly win

unfunnyducky
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At first i was hesitant with the Cards going into a chess like game. But now being used as a kind of "boost" instead of a forced thing makes it really fun! I am already hyped for play testing with some friends! The Cards add another layer of strategy to the game so it makes it really cool :]

fuchsifyl
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Its a tradition that the name of s strategy board game has some kind of meaning that comes into play in the game, you should have one of the manuever cards be called "pincer", it doesnt have to be special, just so the name appears ingame

mcpopcorn
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Perhaps add a general unit capable of learning maneuvers, signified by decorations and metals. And/or have units able to learn a single maneuver (perhaps shown with a special feather in their shako). It would cost a maneuver card or 2 and they could do it whenever

warrentaft
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That feels like a good set of rules for the maneuver cards. They're much better defined then the rules we were trying out. Looking forward to testing them. Any word of the Table Top Sim version?

franpschorr
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Man, I feel like I will be an absolute menace when it comes to naval combat, dont even know all the rules yet, but I have this feeling...

nathaniellazo
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with the smaller number of cards, ambush becomes really weak because its only useful if they use retreat or fortify, which now they can use less. the woods are very common and sometimes arent positioned next to wheat and highlands.

Valadox_
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I think it would be cool if you could upgrade your units for example: a frigate could upgrade to a galleon and has certain upgrades like holding more than one unit, but this will take out simplicity and maybe it fits better for an expansion

sSardine-tj
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I playtested with catan and figures it provides in its extension packs, and I can tell you that it works. But here our some critics:
Can cannons shoot from.ships?
How many turns do you need for using a ship? One? Two, for on boarding and moving? Etc.
Where can bridges be built? Can cannons shoot can cavalry walk across the bridges?
If a city has a road and it is taken, what happens with it? I might suggest changing too, or destroying it or leaving is so that the player that lost his city can still use it to retake it.

valeryzaruba
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You should consider making a deluxe version of the game with wooden pieces.There is something special about the moving a piece with weight to it.

RedfiveClassified
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Hi @julianburke, were you able to make any headway on finalising the victory conditions for Pincer? Will you be providing an update on that issue soon?

Catninjas
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wouldnt the cavalry have access to only certain parts of the board if it can only move 1 tile, as it cant move to anything close to it

Valadox_