Houdini ocean shader - redshift

preview_player
Показать описание
The shader setup in redshift
Link to HDRI

Houdini file
Black Friday sale - 26th Nov - 3rd Dec 2020

Link to patreon
Рекомендации по теме
Комментарии
Автор

Thanks for tutorial, but how to rendering large size ocean with redshift?

awaawa
Автор

I would like to see how fluid foam with redshift would be made. I do not get it

LuisfranAirsoft
Автор

Thank you for the great tutorial. Any chance you could create a tutorial for a flip fluid with a shark or ship emerging from water?

rorymayne
Автор

Awesome! Could you create a tutorial for White Water shader in redshift ? Thanks

zbin
Автор

Great tutorial! I have a question about exporting displacement map. The files exported from ocean evaluate are in pic format. How do you get other formats like png, exr and implement them in other software or game engine? Thank you!

tiaz
Автор

Rohan, I am giving use to "SHOP > surface shader builder", this vop gives definition and texture of images to perfection without having to give Mantra. ocean ​​is posible quickly.

HoudinifxAlfredosanmartin
Автор

Ocean Flat Tank shelf tool, how to make a surface after a wavetank of arbitrary shape with waves?

iskanz
Автор

hello I am Luther already thank you for this training which really opened the doors to all the other formations on Houdini. I appreciate your way of teaching and we wish you to continue as much
my question turns on a setting on houdini. On what parameter should you go to float an object on water or particles in houdini? when a dynamic object collides with water or other particles, how can it not get to the bottom of the liquid? for light objects for example.
in short how to float an object on liquid without having to tie it on a plane in ripple? but that the dynamic object is automatically recognized as an object whose weight does not allow to go down to the bottom of the liquid or to cross it?
Thank you

luthorcar
Автор

There's only one PostFX preview build (bloom, glare etc) which is 2.6.23. The 2.6.28 release doesn't include those.

AerysBat
Автор

hello, how to add the spectrum mask to rs material?

kyozhan
Автор

Hi sir I try to use subsurface scattering on it with procedural vector height map
My machine just exploded

gowthamanm
Автор

Is anybody using arnold for rendering ??? could you please share your hip filess pleaseee

akoiddinnusratullayev