Master Material 2.0 in Unreal Engine (including the graph breakdown)

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I learned about materials in UE, so I made my own true Master Material to rule them all by combining all possible parameters, which can be easily applied to many instances and used to achieve desired look accordingly. In this video I breakdown this Master Material by going through the node graph and reveal how it works beneath the surface. This Master Material will definitely improve in the future once I explore and learn even further.

If you know how to improve my Master Material 2.0, or want to share yours - let me know in the comments down below.

00:00:00 Intro
00:00:35 UV Tiling Settings
00:02:09 UV Tiling Graph
00:03:51 Base Color Settings
00:06:18 Base Color Graph
00:08:09 Normals Settings
00:11:00 Normals Graph
00:12:27 Specular, Roughness, Metallic Settings
00:14:32 Specular, Roughness, Metallic Graph
00:17:20 AO Settings & Graph
00:17:46 Dirt Overlay Settings
00:19:58 Dirt Overlay Graph
00:21:26 Emissive Light Settings
00:23:00 Emissive Graph
00:23:50 Clear Coat Setup
00:25:45 Clear Coat Settings
00:29:40 Clear Coat Graph
00:30:37 SSS Setup
00:31:39 SSS Settings
00:33:57 SSS Graph
00:35:12 Opacity, Translucency, Refraction Setup & Settings
00:38:55 Opacity, Translucency, Refraction Graph

#ue5 #unrealengine #mastermaterial
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Mostra o começo de tudo como você fez esse material por favor

rodrigodegiovani
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Tem como você passar essa Blueprint para mim por favor

rodrigodegiovani