why does touching the dispenser double metal?

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super special cool console command: / ent_fire dispenser_touch_trigger disable /
(enter / ent_fire dispenser_touch_trigger enable / to reverse it)

big thanks to: Nicknine, Mustache for their contributions in research

old title:
"why does touching the dispenser double metal output? (or standing on top of it)"

FAQ:
Q: How did you make that? What editing software do you use?
A: I use Adobe Photoshop, Premiere Pro & After Effects. Photoshop for image editing and thumbnails. Premiere Pro for compositing and After Effects for motion graphics (the fancy animations).
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also to be clear, the touch sensor only goes off if you physically collide with it. friendly players don't trigger it at all because you phase through the dispenser.

& This bug was introduced with the Jungle Inferno update.

shounic
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It's because it's easier to reach the metal when you're Enginear rather than Engifar

rossdamann
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It's simple: The dispenser loves its Engiedad and gives him more metal & ammo when he comes to hug his baby.

Karuuhnia
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My guess is that it was an intended mechanic for engineers to get more metal out of their own dispensers.
Omega brain moment from valve right there

mineland
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The touch sensor exists from a very early version of TF2, when friendly players collided with dispensers and you had to be touching one for stuff to be dispensed to you.

printstrname
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Sounds like something that started as an oversight but got left in because theres no reason to cockblock the engineer's metal rate in this way

CherryNobody
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I've always stood on top of it, didn't know you get the same effect just by touching it

anon
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I knew you get double metal, but never questioned it

retrixpl
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It seems semi-intentional to me, if you want faster metal, stand next to the stationary explosive bait building.

cinnamonflavord
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Funny, I always thought that I would get more Metal/Ammo related to the distance with the dispenser, that's why I try to get as close as I can to get the maximum amount possible.

RoqueTHEGAMER
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"This is dispenser"
"Dear GOD"
*"There's more metal"*
*_"YES!"_*

-Raylight
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I think that they first intended the players to have to touch the dispenser to use it and then realized that a proximity check is better, but they forgot to remove the collision check... Or maybe healing and ammo recovery were split between the proximity and collision checks respectively, but then they combined these functions?

Mikl
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The dispenser range graphic was really really nice. Well done.

Whurlpuul
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A silly question shounic, but care to explain why the TF2 countdown for starting the round in casual and MvM correctly goes from 150 to 12 seconds, but then skips 11 entirely and jumps immediately to 10?

PumPuum
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I've somehow never noticed that you get double metal from touching it

sirpikapika
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The thumbnail was enough to explain this.

Zefar
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Therapist: Anime dispenser doesn't exist, it can't hurt you.

Anime Dispenser:

luhvmel
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The dispenser just likes being touched

Kevz
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This re-selecting explanation with the Medi-beam reminded me of something I found in MvM

Idk if it's just me, but spamming the medi-beam select on a revive pod *FEELS* like it revives faster than click and hold once. But is it really faster or is it just me?

cirme
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2:35
heavy: >:(
heavy: you are great doctor! :D
heavy: >:(

Micha-Hil
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