Unreal Engine 4.27 Overview | Inside Unreal

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Coming soon to a launcher and repo near you, Unreal Engine 4.27 will feature new workflows for virtual production and in-camera VFX, updated architectural and manufacturing pipelines, OpenXR support, and built-in optimizations with Oodle and Bink—and that’s just scratching the surface!

Join us as we preview these brand-new additions with the Epic team and share what you can expect to see in the next release.

ANNOUNCEMENT POST

**TIMESTAMPS**
09:57 - Stream Start, Introductions
11:57 - 4.27 Overview
12:01 - Extended Reality (OpenXR)
15:51 - Virtual Production
16:05 - In-Camera VFX
19:43 - Production-Ready In-Camera VFX
20:59 - nDisplay Multiple Cameras
21:46 - Traveling Shots
22:58 - nDisplay 3D Config Editor
24:25 - Color Science
25:28 - Level Snapshots
26:38 - Multi-User Editor
27:31 - Virtual Camera
28:10 - Live Link Face
29:07 - Remote Control UI Builder
30:36 - Remove Control Protocols
31:57 - Lens Distortion
33:57 - Alembic Improvements
34:43 - USD Stage Actor, Import & Export
35:47 - DMX & Pixel Mapping
37:05 - Still Frame Rendering with MRQ
38:05 - Datasmith Exporters
39:30 - Datasmith Runtime & Directlink
40:36 - Datasmith Misc.
42:07 - Datasmith Ecosystem
43:39 - Visual Dataprep
46:05 - Project Templates updates
47:07 - Path Tracer (Beta)
53:16 - GPU Lightmass (Beta)
54:41 - Pixel Streaming
55:27 - Containers
56:07 - Unreal Engine as a library
56:58 - RAD Oodle
58:15 - RAD Bink Video
59:12 - Q & A
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Hi folks, I've consolidated the timestamps here for your ease of viewing! Enjoy!
09:57 - Stream Start, Introductions
11:57 - 4.27 Overview
12:01 - Extended Reality (OpenXR)
15:51 - Virtual Production
16:05 - In-Camera VFX
19:43 - Production-Ready In-Camera VFX
20:59 - nDisplay Multiple Cameras
21:46 - Traveling Shots
22:58 - nDisplay 3D Config Editor
24:25 - Color Science
25:28 - Level Snapshots
26:38 - Multi-User Editor
27:31 - Virtual Camera
28:10 - Live Link Face
29:07 - Remote Control UI Builder
30:36 - Remove Control Protocols
31:57 - Lens Distortion
33:57 - Alembic Improvements
34:43 - USD Stage Actor, Import & Export
35:47 - DMX & Pixel Mapping
37:05 - Still Frame Rendering with MRQ
38:05 - Datasmith Exporters
39:30 - Datasmith Runtime & Directlink
40:36 - Datasmith Misc.
42:07 - Datasmith Ecosystem
43:39 - Visual Dataprep
46:05 - Project Templates updates
47:07 - Path Tracer (Beta)
53:16 - GPU Lightmass (Beta)
54:41 - Pixel Streaming
55:27 - Containers
56:07 - Unreal Engine as a library
56:58 - RAD Oodle
58:15 - RAD Bink Video
59:12 - Q & A

WilliamFaucher
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Thank you EPICs for such detailed update and answers.
Look forward to 4.27 release!

alexmomot
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Good to see path tracer evolve.
Thank you guys!

dynastudio
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If we could bind the midi stuff in the editor to our own stuff as an input device for tuning stuff like values in our games, that would be a godsend for game-developers tuning gamefeel and game-balance -- eg, to bind it to a marked debug float or vector somewhere in our code that can be rapidly attached and detached without having to go through the event system.

osakanone
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Thank you unreal team for such an amazing engine

hillstudios
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I wish we had Datasmith for Blender with all of the awesome Visualprep abilities etc. Blender is coming on leaps and bounds for AEC modeling.

benveasey
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A tutorial on how to set up the pixel mapping to control the color of the lights would be really helpful.

benveasey
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Any news on the EOS (Epic Online Services) plugin that will let us use your online services for networking traffic (to avoid firewall/port forwarding issues) ? I was told it would be in this update but didn't see anything about it in the video

rscrubs
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Fog and VDB support for Path tracer would be epic ! thx guys amazing job

Drko
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37:05 Did this not actually make release? I don't see any mention of it in the release notes and I can't find any way to get that StillRenderSetupAuto window anywhere in the editor.

Fafhrd
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Any news on the Live Link VCAM app? Still not in the app store as of this morning...

ninomancuso
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It's still in preview?
Is it releasing today?

mb.d
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will all this be automatically ported to UE5 or will we have to wait?

hellohogo
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what java version do i need for unreal 4.27.1 cuz i keep getting the failed arg /arc error on packaging

savagebeatscentral
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I'm a Pisces!.. lol Ryan is awesome...

schoolhomevrtechnologyassi
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where can we get the sample In-Camera VFX project?

nigelmartin
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These guys are producing one of the most powerful software of the decade that flows thousands of videos in YouTube every year and they are communicating with boring slides and freeze screenshots, while reading their script! What a lack of imagination and a waste of engine power!

ferlaur
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how to export to android in 4.27, please help i"m stuck.

saurabhtembhurne
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Is there a good hair groom tutorial using alembic. I imported an Alembic mesh and then imported a groom asset that I wanted to attach to the Alembic mesh. So far I have not been able to get it to work properly, I’m sure I’m doing something wrong and would appreciate a tutorial. I really want to use this feature. Thank you, looking forward to this release!

mbcburt
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6:02 Register now on
Could you please say it slowly so no English natives could understand?
Or at least ad the link on screen?
Thanks!!!

fabianoperes