Bento Buddy - Long Shot - Giant Animesh Magic

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This video was used internally to describe how "Long Shot" works in Bento Buddy. Unfortunately I've not gotten around to finishing the code so I'm releasing this video to explain how this can be done manually.

Second Life(R) allows a bone to be translated (moved) by only +/- 5 meters so if you want to make a giant Animesh you'll run into issues trying to fully animate your creation. This video shows how to use rotations only, in order to effect visual locations, reducing the apparent limitations in animation of large objects. With this technique you can have more control over giant Animesh/avatars and, with a little careful mapping and apparatus builds, you'll be able to achieve some very interesting results.
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This is truly the work of mad science; I'm astounded by how you managed to discover this technique for distributing location and rotation along an extended mesh—remarkable! Thanks for sharing it!

ChrixB
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