filmov
tv
PBR Texture Creation Workflow in Blender-Procedural Mask Map: Grunge and Scratch: Part-5

Показать описание
This is an experimental PBR texture creation workflow I am developing for advance texturing in Blender which can be cross platform in game engines and also in VFX environment. I am trying to hack the micro bump more and will let you know if something can be done more accurately. If you have any suggestion please let me know. Thanks.
PBR Shader:
Clement Foucault Blender PBR BRanch
Dotnod Chart
CynicatPro Channel