Spilo vs. Overwatch 2 Reddit Hot Takes (Absolute Destruction)

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It's that time again. Will Spilo survive? Will anyone survive? Bueller?

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Thanks for watching!

0:00 here we go
1:10 Getting Warm...
7:45 and warmer...
13:44 officially hot
24:53 I'M MELTING
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I think what makes KOTH feel "good" is that it's an extremely linear and no-nonsense mode. You go to the point, and you capture it before the enemy team. Simple as that. Different maps being on different rounds makes it feel almost like it's a new game. There's no switching respawns, no pushing, no different 'phases' on each map. It just feels very simple.

dark_matter
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to be fair, firestrikes hitbox is actually bigger then it implies. he's not actually wrong about that. sometimes i think "it wont hit" but it does despite other big abilities like rock would've missed in that scenario.

its not like...twice the size as the projectile, but its definitely got a way more generous hitbox then your probably thinking it does.

someGuy-klcb
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If you get 1 shot by sigma it's your fault 100% of the time.

stallionduckchaser
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The thing about counterpicking is, it has a nuance that rarely gets discussed. Yes, if you play your role properly, you can still perform vs your "counters" as a tank. However, what the counters really do, is eliminate options and the sense of choice. Instead of having 5 fairly decent options out of 10 choices, you are now left with 1-2 good options out of 10. Yes, you can still play well and properly, and not be outright negated by people countering you as a tank - but the flexibility and sense of freedom within the role you play, is immensely diminished as a result.

Example:
In 6v6, running Rein Zarya vs Rein Dva had pros and cons, both could attempt to exploit each others' weaknesses while bolstering their own strengths. Dva wasn't really limited in her choices just because the enemy comp had a Zarya, who in a 1v1 brawl would have the technical upper hand, because Dva could more readily choose NOT to engage the Zarya in general. And she could do this because she wasn't the solo frontliner who had to both manage claimed space, while also seeking to contest unclaimed space whenever favorable or necessary to do so.

Now in 5v5, sure you can still avoid the Zarya frontline battle as Dva, but doing that oftentimes leads to casting aside a playable option, aka you're forced into the "options" you pick, rather than those options being genuinely decided out of your own volition. And all this is just an analogy for all tanks in OW2.

So when people feel the tank counter, it's not so much just "X beats Y 2head". It's "X removes options from Y and the sense of agency" and loss of that type of agency feels miserable for anyone, but especially for the core playmaker that is the solo tank.
Counterwatch doesn't necessarily win games on its own, but it makes games feel miserable on its own regardless of who wins or loses.

And even further added to this, it's not just tank counterswapping. It's also everyone else. Play Ball? Instantly enemy are incentivized to go Ana Sombra Hog Cass, because the baseline floor value is so easily obtainable for them to do so. They don't have to consider much, because their mere existence eliminates 9 out of the 10 playmaking choices that Ball player has available at any given moment, because they're the solo tank who gets focused by everyone. You can't rely on anyone else drawing aggro, or using ally CDs on you (like a Zarya bubble or Dva matrix).

Also can we bring back 2-2-2 Ball Dva dive? Man I miss that goated comp. Most enjoyment I've ever had in this game was scrimming as a team with Ball Dva Tracer Genji dive. Boy it felt like snorting crack cocaine with none of the drawbacks.

Real_MisterSir
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As always, it's hilarious watching Spilo deconstruct these takes. Love these videos, please keep them coming

HomelessCoaching
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I think Juno's verticality beeing clunky is just because by visual design we expect an echo fly but we got an "upgraded tracer" one. She has engines and can float but her verticality is bumping at ledges/angled walls. It's like if Reinhart with his massive turbine charged at walking speed, it just looks wrong.

Lordin_
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Getting mad at people for wanting to play what character they want instead of what meta gives off such virgin energy it's funny

ShafikKrissoondatt
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The sigma "oneshot" is probably considered such because of the stun lasting until they're dead, the range is also not relevant because it's still serves as a threat for squishy characters to not just walk all over him but instead respect his melee range as well.

wellplayed
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I love how a third of these are specifically about roadhog

liamdoesmath
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It's really cool that Gavin is in the chat dropping info, feels way more transparent and chill than other game devs

s--b
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That thumbnail makes me angry in ways I didn’t know were possible

tiggle
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I tried to play Doomfist in comp after a few casual practice games. Ended up against a pretty good Ball tank and the entire chat was my supports telling me I'm throwing by not switching to Mauga. Which I thought was hilarious because Doom can be a Ball counter and as the game went on I was getting more comfortable with the match up. Ultimately it was really frustrating because my supports decided half way through the round that I was throwing and told everyone to report me.

BiggusWiiggus
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Baiting/dodging hooks feels pretty cool

Hylian_Hero
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When people complain that Mercy just pockets DPS, it shows they lack a fundamental understanding of the hero OR that they are simply in a low elo. Watch any gm Mercy player on twitch and you'll see they aren't just pocketing

mitchconner
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Reject “old timy” suits of armour! Embrace mini guns!

A_Jetsfan
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The rein slander has been crazy recently

noobula
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Insane hot take: Mauga is actually really fun and the core design is really fun it's just insanely poorly executed. Honestly the E is so much fun and can have skill expression the problem is it's less about pressure and more just "hey let me become God for 3 seconds". A hitscan brawl tank that leans really heavily into death balling in and mass healing is fun and has ways to counter play it Mauga is just way too much of a raid boss atm.

thefluffymunchkin
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lol these ow2 generation of players are wild. Shitting on rein is braindead. Rein has literally no escape other than charge. Engaging at the wrong time with rein is almost an instant death sentence, and he can be easily bullied by half the tank roster. You have to be very situationally aware to play rein in the neutral fight in OW2, then hit that big slam.

blaine
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I will never understand why they didn’t just give tanks more cc reduction in the form of recourses (doom block, rein pin, adaptive shields, maybe shout and breather, ) instead of literally everything else they’ve tried to do with tanks. They already had that with bubble, fortify, dm but don’t want the other tanks on the same level?

Garry-yb
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Mercy take is real, a lot of smurf/good dps hitscan players look for pocket mercy to climb online (discord servers, etc), she only needs to boost him 24/7.
And these Mercy players climb higher than they should, and when they play alone after with no crazy good dps in their team, they are lost and barely useful.

olegdusov
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