Live Mapping: Herwin Wielink Isometric Dungeons

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I take another walk through an older Annual, the Herwin Wielink Isometric Dungeons, creating an isometric floorplan without using Perspectives 3.
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"Perhaps we can sometime get, uh... someone... I'm looking at no one in particular, Sue..."

Ded. One hit, kill. Ded.

You're amazing, Ralf. Delivering that deadpan. Boss.

CountZeroASL
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Is there a way to get a “triangular” floor piece rather than a full square?

davemarmachand