GET PERFECT HANDS With MULTI-CONTROLNET & 3D BLENDER! This Is INSANE!

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Recently we discovered the amazing update to the ControlNet extension for Stable Diffusion that allowed us to use multiple ControlNet models on top of each other, which was a true revolution since that brand new neural network structure allowed us to combine multiple special ai models, and create better and more precise images than before! Moreover, a user by the new of toyxyz recently created a 3d skeleton model for Blender with hands and feet included that allows to not only pose the character in any position that you want but also to directly export depth maps and canny maps from blender to be use inside Stable Diffusion with ControlNet! Making this the ultimate perfect hand and feet creator for Stable Diffusion! So in this video, I will not only show you how to install and use Blender 3D and the toyxyz's blender model but also how to easily export depth maps, canny maps from blender to use in ControlNet. I will also show you how to get great results without using Blender or ControlNet. So get ready!

Did you manage to use the 3D Blender model? Let me know in the comments!
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Special thanks to Royal Emperor:
- Merlin Kauffman

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#stablediffusion #controlnet #blender #stablediffusiontutorial
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HELLO HUMANS! Thank you for watching & do NOT forget to LIKE and SUBSCRIBE For More Ai Updates. Thx <3
"K" - Your Ai Overlord

Aitrepreneur
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Sometimes people tend to forget that if you want a picture of a hand pose, you can take a photo of your hand with your phone. Just putting the thought here...

gogodr
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This is great. Hands and feet are so often a problem in Stable Diffusion. I'm glad there is a work-around available.

CCoburn
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Blender has an "Align camera to view" option, which automatically moves the camera to what you're viewing. It's accessible using the search menu (F3 usually)

generalfishcake
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When you're viewing from the perspective of the camera in Blender (via numpad 0), you can fly the camera using noclip-style controls by hitting Shift+` (Shift backtick/tilde).

WASD to move, Q/E to go down/up, Shift to speed up, and scroll the mouse wheel to change the base movement speed. Left click to confirm, right click to cancel and revert back to before the noclip.

Keavon
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Thank you for making these videos! Not only do you help me keep up to date with all the new changes, but actually show how to use them!

This is really one Ive been waiting for, I knew as soon as I saw controlnet had a hand model we would be there soon. And it is literally only going to get easier, I fully expect this to be streamlined within a week.

mrrooter
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Hey Remember when Everyone was mocking AI Art for not being able to do hands and feet.
I Seriously don't think anybody believed we were going to advance this fast.

viddarkking
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I have been saying Blender was going to be the ultimate AI Powered Software for a while now.

And once Text To 3D improves enough to be integrated into Blender along with the current Stable Diffusion Addon.

The Indie Animation Revolution is closer than we Think.

viddarkking
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I really appreciate people like you who take the time to explain and share stuff like this. Getting into some of these systems and processes can so easily feel totally overwhelming, so having it explained in simple way by someone like you is a great help. So, thank you!

PolarBearon
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Theres a lot of usefull shortcurd for blender.. You can mover object with the g .. and if You press g and x You move on the x axis so You can move g x g y g x. . this works with rotation too

Modozenmusic
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This is very clever. 3D programs already support mocap with hand and fine finger data, all that's needed is for a Stable Diffusion type renderer and it's a wrap

mrcead
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Funny enough I have been using Blender in mix with my art already So to have this at my disposable I can probably create to most insane stuff granted I still change the character since I only use it as my base but having be able to have it all in one place is so Nice. Since I used 3d model To fix my hands before Now I can do it all at once Man cant wait to create some very beautiful intricate pieces on having this as my base model

NyaruSunako
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Hi, just want to say THANK you very much. Please do more videos like this. You can't imagine how much they help noob people like me to create awesome images!

misternick-iror
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Love the pace at which the playing field is change!!

aayush_dutt
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i guess i should do this for Poser and DAZ now.

CaritasGothKaraoke
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Wow. Great rabbit hole tour, Alice! This is nuts!

rawyin
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THANK YOU! I've tried so many other methods but by far, this one has produced the most consistent poses in every image. hands still come out strange when it is a small part of the image or when the hand is facing the side, also peace sign is difficult for the AI when the hand is a small part of the entire image, but with open palm facing out it works perfect!

PianistGaming
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One speed up for the Blender setup would be to use three linked scenes each with the render setup for each output. That way once you have posed the rig all you have to do is to switch to each scene and hit render.

ukdcom
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hahahaha I was literally going to make this blender rig today!! Good thing I subscribed to you ;)

madebyrasa
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I had no idea the blender plugin was updated! Thanks for the info :)

BeetlebombD