Top 10 Terraforming Mars Cards - with Tom Vasel

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Tom Vasel takes a look at his favorite 10 cards to play down into his tableau in Terraforming Mars.

00:00 - Introduction
00:47 - #10
01:09 - #9
01:31 - #8
01:49 - #7
02:10 - #6
02:39 - #5
03:00 - #4a
03:28 - #4b
04:02 - #3
04:25 - #2
05:04 - #1

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You can't use Robotic workforce with Soletta, it can only be used on building tag cards

catsrulebob
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It hardly ever works but I’ll always draft and play Search For Life because it’s so fun. It feels thematic in a way given how difficult it would be to find life, not just features that hint at past potential for life, but current living organisms. I make little noises like a scanner reading the soil as I’m reaching for the deck about to flip the card, and it’s happened three times but yes way more times it doesn’t work. I don’t care how much money I waste over the game, it’s fun at the prospect of finding life and when it pays off it’s a riot.

WhatUpRob
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I would say the cards that require 4 or more science tags are the most powerful, if you find yourself able to play them. Other than those I think the Earth Catapult and the Subway network are very powerful if you can play them early enough. Protected habitats is still my
nr. 1 pick though.

StefanS-igrm
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Got soletta early on in a game where I was Helion and oh boy, killer combo. Being able to jumpstart heat production and then turn around use that as money set me up for success

mirahg
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Adaptation technology is somehow too expensive and sometimes you only trigger it 0 or 1 time during the whole game.

mingluo
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Also can’t believe artic algae not in his top 10, can get you max 18 plants and you don’t even have to do anything

michaelrobinson
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Soletta is #1 if you are playing Helion corporation

JLH
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Robotic workforce only copies a production field of a building (the ones you build with steal)!

DerKleineThilo
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I find Standard Technology is usually worth it. Great card imo.

JoeyjojoShabadoo
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My favorite game! Please do more stuff on anything TM related. Thanks 👍

JoeyjojoShabadoo
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AI Central and Earth Catapult say hello

JayBee
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Just starting this. If advanced alloys isn’t on the list I’m upset

lucypatton
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Think the only two cards mentioned that are high up for me are Advanced Alloys and Soletta. I tend to much more prefer the discount-generating cards, and the one that gives terraforming rate per jovian tag is great whenever I pull a jovian engine.

mkitten
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Here's my top 10:
1. Giant ice asteroid! (when played in the right moment and combined with another good action can easily get you +5-7 TR in one turn!)
2. Earth catapult (every card costs -2, 2 VP)
3. Advanced alloys (+1 steel, +1 titanium)
4. Research (2 science tags, draw 2 cards)

5. AI central (action: draw 2 cards, req. 3 science)
6. Mass converter (space cards -2, +6 energy production, req. 5 science)
7. Urbanized area (place city in beween two others)

8. Business contacts (draw 4 cards, keep 2)
9. Physics complex (action: spend 6 energy to get a science resource worth 2 VP)
10. Research coordination (wild tag)

bestm
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Love this kind of content! Thanks Tom!

boardgametime
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The inventors' guild is one of my favourites, simple because they're all the same dude! XD

sebastiantrost
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Love this series Tom. This is great content

Astomps
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Meat Industries (though I don't like the implications!) is my favourite new card. Top Soil Contracts is brilliant too. They're just so satisfying. Oribtal Clean up and Martian Zoo are also brilliant money makers. Cartel and Miranda Resorts. Love the earth science combo!

sanethoughtspreader
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Our top lists are nearly the same except Pets and +7 Heat. The other two are the draw 2 science card and the one that lets you put a city between two other cities.

kikkoarceo
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I like the card the reduces the cost of standard projects and also the Arctic Algae card.

jamescartwright