Call of Duty Modern Warfare 2: DF Tech Review - Amsterdam vs Reality Comparison + PS5 vs XSX Tested!

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As an Amsterdam resident myself I thought it was real footage for a good 4-5 seconds before realizing it was a rendering. It was so good that it was aired on national TV.

joey
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You know video game graphics have made it when they start getting side-by-side comparisons with real-life.

weaverquest
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What’s impressive with the real life Amsterdam footage is that it has roughly the exact same FOV as the game does in that scene. Either an incredible happy accident or great attention to detail.

itsdnk
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in 40 years we've gone from blocks on a screen to life like visuals.

Bryan-T
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The reason the bridge scene was dropping such high frames on Xbox is because you were using a long range scope . The second time around you use a short range scope and there are no visble drops because it doesn’t have to render 2 things at once. Kinda weird for you guys to miss something as obvious as this

rixzin
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I've been over COD for years now, but it's nice to see them still pushing technical boundaries. Great work Tom.

ekaaaaaans
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the person that took the real footage and mimic the game movement is gold!

nitmare
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At first when I saw the reflections in the car, I thought "good raytracing, maybe a bit overdone how shiny it is". That was the real car :)

petrkubena
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the quality difference between pre rendered and real time is so huge

pablo
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A little bit of game dev nitpicking here regarding the game's graphics & environments : Yes, some parts of the game look awesome. Yes, Amsterdam looks soo good ( the only thing dragging it down at first glance are the outdated NPC animations & models ) However, most of this stuff looks very good at long or middle distance, not so much when you get close to it . Especially with the assets using scanned data, like some of the stone reliefs and elements from the church, the texture resolution is very low compared to the surrounding tileable materials. There are some huge fluctuations in the texel ratio of the used textures in the game ( playing on "high " texture quality preset, had to double check it at the beginning when i encountered some pretty low-res stuff ) and I regularly found myself looking at a scanned asset with 2-3 times more blurry & low-res texture than the surrounding stone/debris asset next to it .Other thing that i think was used not well is compensating for the low-res textures of some scanned rock assets by overlaying a really intense detail normal map on top of the baked unique normal, creating a lot of visual noise. Ok rant over, sorry :P

Kotka
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DF did not just imply that the ac-130 mission overstayed its welcome! What? Loved every second of that one, as always. It is such a fun and unique experience in COD. I'm glad they went all in and had a full level on it, not just hopping in and out for bits at a time.

devin
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This was definitely the most beautiful CoD i've ever seen. Thanks Tom 😁👍

Nolasco.
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There was a time when Battlefield impressed visually as CoD does now...

Felix_Schmitz
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The image quality, and clarity in this chapter of the game looks absolutely incredible on Playstation 5 at least in the 60fps mode which is what i run for single player campaign as i save the 120fps modes for multiplayer only ! Im sure the Xbox Series X also looks equally amazing, and even the little Series S probably looks very good even if its not quite the same as that little console has proven it can be very capable for what it is, and at only $299 dollars i dont know how anyone could crap on its capabilities as i think its a very nice little system

kylerprince
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I adore this game. I just hope that they start addressing the technical issues on PC. The stuttering and screen glitching as well as the crashes are starting to get to me :(

knightsolaire
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for true realism in the Amsterdam level you should be able to abandon the stealth mission and check into a private cabin

MichaelODonoghueMOD
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MW2 is the first COD i've picked up since COD4 and gotta say the graphics are absolutely amazing. Also, the campaign was a great ride!

fred
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Not sure if it’s only me but I get zero ads at the beginning of DF videos. Much respect for your content and the way y’all present it!🤘

illegal_Leonard
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That real world vs game looks really impressive. Only downside is the reflections are way too strong. Yes you get reflections on wet brick, but not nearly that perfect looking on a rough wet surface, especially so long after the rain the sun is already out.

Skylancer
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1:25 Ah, yes, the good old "wet streets" technique that they use to make Grand Theft Auto graphics mods. It looks better than real life! (It actually looks fantastic. ngl).

A lot of the missions seem to be borrowing from the Uncharted series. There's the jumping from exploding vehicle to exploding vehicle, escaping from a sinking ship, riding on a small boat at night during a storm, etc. It's giving me deja vu.

CaveyMoth