New Launch Base Zone Transition - Sonic Origins

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man this game is bad
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Guys if you look at eggman the explosion is perfectly timed and placed in a way that makes it look like eggman crashes into the death egg explodes and dies

Nebulaegt
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Fun Fact: The eggman sprite when its escaping is actually unused in Sonic 3's ROM!

yinzeh_
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I like the subtle detail of the Big Arms mech crashing onto the platform, which causes the platform's support to break off. Makes more sense than the supports just exploding for no reason.

RoseSupreme
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Anyone noticed how the sound the Death Egg makes is the opening notes of the Sonic & Knuckles theme?

nansmm
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0:38 The only issue I have with this entire cut scene is the weird perspective of the egg mobile. As it gets smaller it’s meant to be in the background but it’s still in front of the platform or standing on which makes it seem like eggman it’s just shrinking.

comicfan
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0:48
I like how despite the Death-Egg is supposedly falling in the background, they didn't actually remove the tiles above the platform, so you still see it in the fade-out.

invalid_user_handle
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This is awesome. I had so little faith the Big Arms boss would be kept in, but they went above and beyond with this; even adding the unused Eggman sprites and the death egg cutscene from Sonic 3 Complete. Huge props to Headcannon for this

(Yes the visual bug with the ship isn't great, hopefully that gets patched)

TheMasonGamer
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Really sells the "we're only in the middle point"
I've always liked that RPG like esence in the story, the whole we did stop the Death Egg from relaunching but Eggman stil won't quit
And he indeed learned from that mistake by the endgame

hugoflores
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I actually like this transition. Lot of details that’s not in Sonic 3 Complete from what I see. I was complaining when the music got cut, but then I see they used a different track and we got a “Zone Complete Results” summary.

I guess Origins did something right for a change

NotABabyDaddy
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Fun Fact: Sonic 3 Complete used the same transition when going to mushroom hill

hakeemkabiawuthegamer
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I love how my brain expected it to be the sonic 3 and knuckles title theme. But it didn’t start because this isn’t a title screen, it’s a cut scene. Which was hilarious for some reason.

Gold_Yoshi
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i’m SO GLAD i went completely unspoiled for this, this was an absolute treat for a sonic 3 nerd

trash_lol
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I like the added detail of the boss crashing into the platform when defeated, but what happens afterwards is a mess.
At 0:40, Eggman looks small enough to be be in the distance, but he's layered in front of the pole.
Then at 0:48, we see the section of the Death Egg to which the platform was attached fall directly above the platform, even though the Death Egg is clearly in the distance...

combatking
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Without the Jackson music and the complete, the beta music and and the in game transition this feels like this is how the game was planed to relase all along

AuditoreLink
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So the "Sonic & Knuckles Finished" jingle, which was originally unused in the original game, finally became used in this game. Gotta give credit for that, and also for returning Big Arm to Sonic 3 & Knuckles, and using the transition from Sonic 3 Complete.

I still wish ValleyBell's arrangements of the PC music were in this game, too. Maybe in possible future mods?

AguFungus
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I like that the death egg falling is the first note in the S&K title screen

EKguy
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no joke, when Big Arms appeared. I cheered! and watching the cutscene which clearly was Sonic 3 Complete inspired was awesome. Without a doubt the best moment of Sonic Origins

skycladangel
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This transition is the best thing to come out of this compilation

thebigguy
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I was really surprised to see Big Arms appear. It's so cool they combined the two boss fights, especially since I always play Sonic 3&K and have never really fought Big Arms before.

ghhn
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I like how they incorporated the title screen from Sonic and Knuckles into the new transition cutscene

thewolfgabe