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CONCEPT CREATION | THE JELLYFIER Weapon Design Part 4/5 | Final Sculpt
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This week we'll be continuing from where we left off in last week's video of "THE JELLYFIER", but this time we'll be taking Omercan's updated sketches and fully detailing our 3D mesh, preparing it for final render.
Come back on Monday the 9th to see Omercan continuing the process by taking Christina's final render and doing a full paintover.
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POLYCOSM aims to bring you high quality tutorials looking into concept creation from a 2D -AND- 3D perspective; taking a concept from a rough sketch and turning it into a fully visualized 3D model.
The channel is run by Freelance artists Christina Myrvold and Omercan Cirit who both work in the entertainment industry on a full-time basis.
We want to show you how to come up with creative ideas, use reference efficiently and how to generate different concepts in the 2D stage that can be then interpreted by a 3D artist in a full, detailed production pipeline.
Lastly, we want to share technical tips and tricks, showcase different 2D and 3D workflows and just create awesome art together!
If you’re interested in purchasing any of the 3D models made in our videos, or want to download some freebies, make sure to visit our online store:
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Software used additionally:
Add-ons used frequently:
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Blender Add-on Affiliate Links:
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Timestamps:
0:00 Intro
0:18 Updating Orthographic/Perspective Views
0:49 Using Booleans To Cut Out Shapes
1:00 Fixing Holes, Updating Cable
1:31 Using Booleans To Cut Out Shapes (Continuation)
2:34 Giving The Gun More Personality Through Little Details
3:23 Learning by Failing
4:15 Learning New Skills, Mental Fatigue
5:21 Learning About Being Mindful Of Polycount
6:20 Using Mirror Modifier To Decrease Amount of Workload
8:10 Using Displacement Maps
8:52 Aligning Mesh To A Surface (Surface Snapping)
9:26 Increasing Polycount, Adding Subdivisions, Final Render Prepping
9:42 Custom Bevel Profiles
12:11 Using Shrinkwrap Modifier To Add Cloth/Tape Bits
13:10 Using Booleans To Cut Out Shapes (Continuation)
13:50 Adding Basic Materials
14:13 Using Emission Shaders To Create Colour Render Masks
14:48 Final Presentation
15:02 Final Words
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