Features | What's new in Cavalry 2.2?

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Cavalry 2.2 is here with support for OpenType, a new Gradient along a Path feature, the Knot and Stitches Behaviours, a new Range Falloff plus a new Quick Mask mode and much more.

00:00 Intro
00:13 OpenType
01:50 Procedural OpenType
04:38 LoopingText Along a Path
06:13 Gradient along a Stroke
07:30 Knot
08:27 Multi-Stroke
09:28 Stroke Duplicator
11:19 Stitches
14:00 Asset and Composition Previews
14:41 Path Offset Features Improvements
16:48 Range Falloff
19:16 New Variable Font Demo Scene

Created in Cavalry 2.2
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I've been waiting so long for this update, and it really goes beyond my expectations! Props to you guys and a huge thank you!!

EmilePainchaud
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Jippeeeh! Cool update, thanks for the showcase!

PuttMeetsHelios
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writing this comment before actually watching the whole video. Straight into my watch later playlist, just skimmed the video and it seems awesome!

simoneblax
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Really useful to have these update walkthroughs!

scenery-io
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Please make it one time paid .. perpetual licence..like affinity guys did.. it will really help new creators.. and app will also grow internationally 😊..

DJAlaukik
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big updates. Most of them are very useful for me.

1. For PATH OFFSET, CLOSED PATHS MODE = DOUBLE SIDED. It is limited to just a DOUBLE OFFSET. It would be good to have MULTIPLE OFFSETS (eg: 100) with TAPER & OPACITY, like in Illustrator.
2. need more tutorials REGULARLY (eg: 3x a week) to cover more spectrum of its features.

aaaz
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Wow, I was already super happy with the Beta but you've added so much. Thanks for your work, I can't wait to test it all.

AntoninWaterkeyn
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It should be one time payment and own the software.. So it would go on top.. And toper then after effects😇 wish you cavalry guys understand this..

alaukikdj
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Pass by for the update tutorial a great introduction to new features.

fungineer
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Thank you for helping me realize I was still running v 1.3 today.

Joe
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Nice. It will be really interesting to see where Cavalry will be in a year.

mistertamura
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this is unreal, I find the UI a very different/confusing layout but everything new is a learning curve, keen to get into it

timbres
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11:36 Didn't know you could toggle on and off fill and stroke like that

xdanic
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Hello,
is there a shortcut to reset the playback head to the beginning of the timeline ? I can't seem to find it in the documentation ?
Thank you

Grimstore
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Waauw realy awesome!!
Question:
How come I can't find a tutorial on how to give a object en Neon-Light/Glowing effect in Cavalry?

eztutor
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Wow that incredible was not expecting an update and a surprising news, I have a doubt the photoshop files are already imported correctly?

WagnerOshange
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Very nice update! BTW, would you guys ever consider making a Linux version of Cavalry?

kilosierraalpha
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is there any tutorial about human character rigging? It will be great alternative of Ae if cavalry can do advanced rigging 🎉

Lhoho
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Hope to get an answer...

So. Is it possible to make two things in Calvary?:

1. Skeletones. So, bones, that allow you to control the character and so.
2. layer switch/z range/solos?
What i mean: is that possible to make a group of layers, where you can change it's value or something, and the group will be seen as one of the objects in the group, while you can't see the others.
Like, for example, I make different angles for character rigging, so, when I change it in the animation, I can easily change rotation angle of character.
Or, make quick changing of mouths or hand gestures.

Is there's something like that in Calvary? If yes, how to do it?

Alandl
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absolute noob here so was wondering if someone could clear a question up for me. Is the "shape type" feature something only available with cav pro? (Currently running free version and it's not there)

zacschinella
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