Pause Menu - Unreal Engine Crash Course (Part 6)

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Continuing from the last part, we will explore UI in Unreal Engine more deeply by creating an interactive pause menu. The focus will be on learning how to pause and unpause an Unreal game and how we can create interactive UI elements such as buttons. We will also learn about reuse, another core concept of programming.

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🔴 Socials:

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🔴 Games:

▶️ Speedrun: The Game
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🔴 Credits:

▶️ TheCreator (Directing and Editing)

Music used:
▶️ Celeste - Quiet and Falling
▶️ Celeste - Madeline and Theo
▶️ Ace Attorney - Logic
▶️ Celeste - Golden
▶️ Celeste - Exhale
▶️ Celeste - In the Mirror
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🔴 Timestamps:

0:00 - Introduction
0:27 - Adding the Pause Input
1:29 - Basic Pause Logic
3:00 - Allow Inputs when Paused
4:07 - Input Triggers
6:52 - Pause Menu
8:30 - Widget Panels
9:31 - Concept: Parents and Children
11:01 - Creating a Proper Menu Layout
13:04 - Task: Centering the Menu
14:30 - Spacers
15:33 - Adding the Pause Menu to the Screen
17:44 - Showing the Mouse Cursor
19:04 - Giving the Menu Focus
21:12 - OnClick Events for Buttons
22:10 - Task: Quitting the Game
22:58 - Why Copying Code is a Bad Idea
23:54 - Concept: Reuse
25:10 - Reusing the Pause Function
27:56 - Recap
28:47 - Next Episode Preview
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i watched your unitale videos a few years back and just wanted to say hi :)

srabb
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Bro, Do You Awkward? After long time not make Tutorial??

RangS_