How Fast Can you beat Pokemon Red/Blue with just a Raichu?

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🔥 Additional bonus - after downloading Raid with my link redeem the code SUMMERTAVERN to receive more rewards!
⌛ Hurry, this offer is available exclusively from June 10 to July 15 for both new and existing players

Edited by @DiamondAxeStudiosMusic
Music by @makegamemusic
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💎 Prizes include GAMING CONSOLES, SMARTPHONES and Amazon gift cards with a total value of $5, 000!

🔥 Additional bonus - after downloading Raid with my link redeem the code SUMMERTAVERN to receive more rewards!
⌛ Hurry, this offer is available exclusively from June 10 to July 15 for both new and existing players


In-game purchases are available. NO PURCHASE NECESSARY TO ENTER OR TO WIN A PRIZE. A PURCHASE DOES NOT IMPROVE YOUR CHANCES OF WINNING A PRIZE. Prizes: in-game items, Gaming Consoles and/or Amazon.com Gift Cards, in the value and number as described in the Promotion Official Rules

Jrose
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We could be lifelong lovers, married for decades, deeply trusting of every word the other says, and you turn to me at midnight after a round of passionate lovemaking and say “I genuinely enjoy raid shadow legends” and I still wouldn’t believe you.

cashnelson
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Raichu has been my favorite pokemon since the 90s. It's the only card I've managed to hold onto over all the years, I was born for this video

RedmayneDeadmayne
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To answer the level 0/3/5/8 question - as part of the damage formula, you multiply by your twice your level divided by 5, rounded down to the nearest whole number. What this means is that 0/3/5/8 are the points where you go from one whole number to the next after rounding - (14*2)/5 is 5.6 but (15*2)/5 is 6.0, which means you have a 5 instead of a 6 in the multiplier

stellamazeika
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Raichu may be one of the most disrespected Pokémon of all time. Pikachu gets all the love and admiration. Raichu was disrespected in the cartoon. Even Pichu gets priority. Raichu is the strongest and gets unloved stepchild treatment. What a shame.

UNDFTDGordon
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"Ash Sr." and "Gareth" sent me. You never mention your character or rival names but I always appreciate them.

benenach
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“I AM gonna Raichu a love song.” ~JRose, probably

AndrooTheNerd
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Why no mimic vs gym 8? You mimic dig, Dugtrio uses dig, you use dig, it misses while you are underground, then dig one shots. Then dig is super effective and 100 base power vs the last 3 Pokemon. Jrose taught me that and it’s what I always do in situations like this.

willardpatterson
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Just wanted to say that I appreciate you continuing the whole dex even if the uploads have slowed down

abs_
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Raichu was in my team while reaching 2nd place in Finnish Nationals in 2001. Memories, anybody!?

mikkoollanketo
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It actually makes sense that a poketuber who grinds the same game for 2 years enjoys raid

bradlauk
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The animated Raichu at the start was an immediate "Do you have a new editor??"

Anyway, excellent video and great editing. It's so interesting seeing these stone evolutions

beauvogames
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I absolutely love the badge lv and time layout. What brilliant change.

Sora-Kh-i
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Raichu before learning body slam: weak
Raichu after learning body slam: Gigachu

odststalker
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It's tragic to think what this run could have been if Raichu was able to start out with Surf from Stadium...

DiamondAxeStudiosMusic
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With this colour scheme, when the pokémon is at about 25% health, the health bar looks like a cigarette.

RedmarKerkhof
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When I was a kid, I thought Raichu was a giant Pokémon because the sprite is very large.

LifeUnchained
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I really love the badges appearing in the margins with levels and times, that's such a neat touch!

mazinopazi
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(I know this is a lot of words, but I tried my best to explain this as simply as I could in a way that doesn't assume very much mathematical knowledge.)

On the 0/3/5/8 level thing, there's a factor multiplied into the damage calculation based on the level. That factor is basically 0.4 x level (see footnote), except the damage calculation doesn't really do decimals, so this factor gets rounded DOWN to the nearest whole number (basically, the decimal portion is dropped; even today, this is the default way for computers to handle whole number division unless specifically programmed otherwise). I'll explain why the rounding occurs at those digits in two ways.

First, let's see what happens if we multiply 0.4 by the numbers 1-10.
1 x 0.4 = 0.4
2 x 0.4 = 0.8
3 x 0.4 = 1.2
4 x 0.4 = 1.6
5 x 0.4 = 2.0
6 x 0.4 = 2.4
7 x 0.4 = 2.8
8 x 0.4 = 3.2
9 x 0.4 = 3.6
10 x 0.4 = 4.0
We can see that 3, 5, 8, and 10 are when the result became big enough to reach the next whole number. We can also see that there's sort of a pattern repeating every 5 numbers; see how the results of 6-10 are the same as the results of 1-5, just with an extra 2 added to each of them? That would keep happening if we extended the pattern, so 11-15 give the same thing + 4, 16-20 give the same thing + 6, etc. Since it repeats every five numbers, and five goes evenly into ten, we can know where we are in the pattern just by looking at the last digit. That means the final digits of 3, 5, 8, and 0 show exactly when the factor transitions from one whole number to the next; since the factor drops any decimal portion, that makes these the only times when the factor actually changes, for the purposes of the damage calculation.

To think of it another way, consider what number you would need to multiply 0.4 by to get to each new whole number. Basically, \_\_ x 0.4 = 1, \_\_ x 0.4 = 2, etc. We can use division to find the answers to these types of equations, so we just want to divide each number by 0.4, and that'll tell us what level we'll need to be to reach that number. This gives us:

1 / 0.4 = 2.5
2 / 0.4 = 5
3 / 0.4 = 7.5
4 / 0.4 = 10
5 / 0.4 = 12.5
6 / 0.4 = 15
7 / 0.4 = 17.5
8 / 0.4 = 20
...
We can again see a pattern: we get numbers ending in 2.5, 5, 7.5, and 0. So, level 5, for example, is a cutoff point that changes the value of the factor; any level below 5 will result in something less than 2, and any level above 5 will result in something more than 2 (which may then become 2 after rounding). Of course, we can't be level 7.5, but we can still interpret the same way: any level below 7.5 will turn the factor into something less than 3, and any level above 7.5 will turn the factor into something more than 3 (before rounding). Level 8 is the first level after that cutoff point, so that's a level that changes the factor. Similarly, level 3 is the cutoff point corresponding to 2.5. To put it simply, the REAL pattern is that the factor changes every 2.5 levels, but because everything's whole numbers here, and the factor gets rounded down, we have to round up the level numbers to compensate.

Footnote: the factor actually gets 2 added to it before it's multiplied in as part of the damage calculation, but that has no effect on the rounding, so I ignored it for the sake of making the explanation easier to understand.

Tyrannigon
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Glad to see you be in more of a production flow, and glad to see Sean being your editor for the foreseeable future! He's a cool dude and deserves the paycheck!

Vaati
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