Grand Theft Auto V | PS5 - Xbox Series - PC | Graphics Comparison

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PS5:
Fidelity: 2160p at 30fps
Performance: 1440p at 60fps
RT Performance: Dynamic 1440p at 60fps
92,76Gb

Series X:
Fidelity: 2160p at 30fps
Performance: 1440p at 60fps
RT Performance: Dynamic 1440p at 60fps
87,80Gb

Series S:
Fidelity: 1440p at 30fps
Performance: 1080p at 60fps
87,80Gb

PC:
105,14Gb

- PC does not have Nextgen patch. The version used is from 2015 with all settings in Ultra.
- PS5 version improves startup load time by removing part of the intro cinematic.
- All versions have the same textures.
- PS5 has a clear performance advantage over Xbox Series S/X. Xbox consoles have an uneven framerate in demanding moments.
- The Xbox Series X and PS5 versions have better shadows and ambient occlusion in some cases than the PC version using Nvidia PCSS. These shadows seem to be generated by ray tracing, but I'm not sure if it's really this technology.
- Xbox Series S has some shading cutbacks and no RT Performance mode.
- The PC version still has a greater draw distance in assets, but less in shadows (even with the advanced long shadows mode).
- Console versions also add some extra lighting fixes and effects.
- PS5 may experience some graphical shadow bugs when changing display modes.
- Performance and Performance RT modes seem to use some sort of temporal reconstruction.
- Fidelity mode has better shadows, reflections, depth of field than the other two modes.
- Fidelity mode reflections on consoles are slightly higher quality than the PC version.
- The PC version has a higher density of vegetation.
- In general there is a very similar result to the PC version in Ultra (still quite demanding today).
- The improvements of this Nextgen version are comparable to those of Ghost of Tsushima or Death Stranding. These improvements are far from the ones they brought to PS4/ONE/PC with respect to PS3/360.
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PS5:
Fidelity: 2160p at 30fps
Performance: 1440p at 60fps
RT Performance: Dynamic 1440p at 60fps
92, 76Gb

Series X:
Fidelity: 2160p at 30fps
Performance: 1440p at 60fps
RT Performance: Dynamic 1440p at 60fps
87, 80Gb

Series S:
Fidelity: 1440p at 30fps
Performance: 1080p at 60fps
87, 80Gb

PC:
105, 14Gb


- PC no tiene parche Nextgen. La versión utilizada es de 2015 con todos los settings en Ultra.
- La versión de PS5 mejora el tiempo de carga de inicio eliminando parte de la cinemática de introducción.
- Todas las versiones tienen el mismo texturizado.
- PS5 tiene una clara ventaja de rendimiento con respecto a Xbox Series S/X. Las consolas Xbox tienen un framerate irregular en los momentos exigentes.
- Las versiones de Xbox Series X y PS5 presentan mejores sombras y oclusión ambiental en algunos casos con respecto a la versión de PC usando Nvidia PCSS. Estas sombras parecen estar generadas por Ray tracing, pero no estoy seguro de que sea esta tecnología realmente.
- Xbox Series S tiene algunos recortes en el sombreado y ausencia del modo RT Performance.
- La versión de PC sigue presentando mayor distancia de dibujado en assets, pero menor en sombreado (incluso con el modo avanzado de sombras largas).
- las versiones de consola también añaden algunos arreglos y efectos extra en la iluminación.
- PS5 puede experimentar algunos bugs gráficos en las sombras al cambiar de modo de visualización.
- Los modos Performance y Performance RT parecen usar algún tipo de reconstrucción temporal.
- El modo Fidelity presenta mejores sombras, reflejos, profundidad de campo con respecto a los otros dos modos.
- Los reflejos del modo FIdelity en consolas tienen ligeramente mayor calidad que la versión de PC.
- La versión de PC presenta mayor densidad de vegetación.
- En general hay un resultado muy similar a la versión de PC en Ultra (aún hoy bastante exigente).
- Las mejoras de esta versión Nextgen son equiparables a las que tuvieron Ghost of Tsushima o Death Stranding. Estas mejoras quedan lejos de las que aportaron en PS4/ONE/PC con respecto a PS3/360.

- PC does not have Nextgen patch. The version used is from 2015 with all settings in Ultra.
- PS5 version improves startup load time by removing part of the intro cinematic.
- All versions have the same textures.
- PS5 has a clear performance advantage over Xbox Series S/X. Xbox consoles have an uneven framerate in demanding moments.
- The Xbox Series X and PS5 versions have better shadows and ambient occlusion in some cases than the PC version using Nvidia PCSS. These shadows seem to be generated by ray tracing, but I'm not sure if it's really this technology.
- Xbox Series S has some shading cutbacks and no RT Performance mode.
- The PC version still has a greater draw distance in assets, but less in shadows (even with the advanced long shadows mode).
- Console versions also add some extra lighting fixes and effects.
- PS5 may experience some graphical shadow bugs when changing display modes.
- Performance and Performance RT modes seem to use some sort of temporal reconstruction.
- Fidelity mode has better shadows, reflections, depth of field than the other two modes.
- Fidelity mode reflections on consoles are slightly higher quality than the PC version.
- The PC version has a higher density of vegetation.
- In general there is a very similar result to the PC version in Ultra (still quite demanding today).
- The improvements of this Nextgen version are comparable to those of Ghost of Tsushima or Death Stranding. These improvements are far from the ones they brought to PS4/ONE/PC with respect to PS3/360.

ElAnalistaDeBits
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actually hope that rdr2 is upgraded to the next gen. because it's better and fresh. than gta has been since the ps3 era

AdiCahyagaming
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the expression "sell smoke" is used figuratively, but in this case, rockstar literally put smoke on the game and sold it

VENDEHUMOS

Diegonando
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I've never seen ray tracing that makes a clear difference on a console machine except for Spiderman and Ratchet & Clank.

nahiroyoshi
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You imagine if GTA6 comes out and it looks as good or even better than that Matrix Awakens tech demo. oh man I cannot wait!

tHeWasTeDYouTh
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Xbox series consoles have a serious optimization problem, this mainly affects third party games. Especially with regard to gta5 and therefore we are talking about Rockstar games, it is not possible that they did not have a bit of consideration when we were optimizing the game on the new console

mr.raccoon.
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Ps5 is truly the most Powerful Console of all time.

nguxurr
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PS5 again a true monster of a Console, both performance & size 😂👍

HuGiv
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Those fps in series x/s are very disapointing

richiboy
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New gen consoles should be running this 9 year old game flawlessly.

gabinidal
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What on earth is wrong with the series X version

ryulanda
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Poor Xbox is just struggling to keep up with the 9.2 TFlops of PS5 😭

rockettbuggey
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Whats going on with the Series X? every time i see these videos PS5 is out performing it in most games with so called weaker hardware.

TomDobo
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PS5 is a beast. Amazing console
I will play it on my PS5

godofdestiny
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The ps5’s SSD is really fast, also why the series x can’t handle 60fps most of the time with raytracing? Is it an optimization issue?

justpassingby
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To be honest, the Performance mode of the Series S looks kinda blurry when driving. By that I mean objects which are far away from you. (even blurrier than XBO)

LNCRFT
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PS5 again embarrassing Xbox 😳 🤦 12 teraflops of BS.

Cyclops
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These consoles are capable of way more

JamieRobert_
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Series X SUCKS . Look at those fps drops 🤣🤣

Godzillagroom
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Something is clearly not right with this comparision. I saw AJGaming comparision and there are no frame drops like this on XBOX. ElAnalista again did a mistake?

sawomirkazimierczak