GAME-BREAKING RUST Exploit Discovered! 🎮💥

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Use Code TIKTOK for 30% off ALL Game Server Hosting at Pine Hosting 👇

pine_hosting
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Long distance rendering is coming anyways, so it's unlikely to be patched out, just turned into a feature.

gymkhanadog
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Zergs: have now 20 man Sniper support from there Base

Nichtis
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We about to be roof camped from a cross the map so...no change?

MrAudymurphy
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Good way to get banned. When you kill someones it logs how far away you were. Good luck with a game ban

LightStorm.
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The real question is why it doesn’t normally render them from that distance if it can.

fuzionhyper
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if you can land the shot go right on ahead and shoot from across the map

redhead
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Imagine looking in Combat logs and seeing that you were head shot from 1000m away 💀

JacketCK
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That’s why bullet integrity is a thing. Which is why at certain distances the bullet does nothing

lilslicknick
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The bullets still drop so it takes serious skill to drop a man from across the map

ianhill
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I think maybe five or six years ago things like tc and placeable would render first before walls when zooming in. Didnt have to do much guess work when raiding where tc was, good times. this was before upkeep also.

Kowaldi
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bro devolved his whole life to pine hosting💀

RiceWithBowl
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It works because the drone renders player and entities around itself so you can see them but when you crash the drone the drone does not unrender the entities

wongchinwhei
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Me: ooh increased render distance
My computer: please no

streat
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It shouldnt be patched, instead it should be rewoked to where the drones act like spotters, rendering the grid they are in, and stop working when they are downed

phantomthiefjeff
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This is due to how Unity cameras work. All prefabs in this game use LODs which render objects based on the distance from the current main camera to save server and client resources. When you fly a drone, it does not have its own camera, every character prefab has an empty camera that is used for non-player reasons like a drone. When you activate the drone, the player's main camera switches to the empty camera with its own control set ECT. Since the camera is a part of the players prefab, Unity loads the LODs so the camera can see but does not unload them when the camera changes back to the player's main camera. There is a way to unload this with a simple script but there is no practical way to unload the LOD without telling Unity each and every single entity in the entire game. Your raycast will always pick up those loaded LODs until you look away and the game unloads them properly.

JonnyDarcko
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The bug existed well before the eye in the sky patch. You could do it with cameras the same way.

tripalong
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Aint nobody sniping from 9 grids away bro, the bullet trajectory is a thing but the time it takes for it to arrive is just absurd.

killcom
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Players and NPCs should be rendered at any distance regardless imo I mean how hard is it for your computer to render just ppl

venoisboss
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This has already been a thing since drones were released but the devs either didn't notice or don't care about the issue

crossbo_