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YEET Engine (C# + OpenGL) #6 | Custom 3D-Grid
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Ive reworked a bunch of code and added a new custom grid that is not only 2d but actually a bunch of cubes. Oh and i renamed it to the YEET Engine
YEET Engine (C# + OpenGL) #1 | Working IMGUI and Statemaschine
YEET Engine (C# + OpenGL) #5 | OBJ. + Working Depth Test
YEET Engine (C# + OpenGL) #4 | Custom .OBJ Loader
YEET Engine (C# + OpenGL) #12 | Profiling & Top-Down-Camera
YEET Engine (C# + OpenGL) #9 | Marching Cubes Point Clouds
YEET Engine (C# + OpenGL) #15 | Gradient-Editor & Area Spawning
YEET Engine (C# + OpenGL) #6 | Custom 3D-Grid
YEET Engine (C# + OpenGL) #16 | Instance Renderer (over 120000 Houses)
YEET Engine (C# + OpenGL) #11 | Chunks & CES-System
YEET Engine (C# + OpenGL) #7 | Dynamic Lighting, RayManager
YEET Engine (C# + OpenGL) #2 | Perlin Noise
YEET Engine (C# + OpenGL) #13 | Mouse Picking & Further Ideas
YEET Engine (C# + OpenGL) #8 | Entity Component System + Frustrum Culling + Renderdistance
YEET Engine (C# + OpenGL) #3 | 3D-Camera and 3D Noise
YEET Engine (C# + OpenGL) #14 | XML-Loader & Global Sun
YEET Engine (C# + OpenGL) #10 | Marching Cubes Working
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