10 Games Where The WORLD ACTUALLY CHANGES

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When the game world does change in a video game...it's beyond satisfying.

0:00 Intro
0:26 Number 10
3:29 Number 9
5:32 Number 8
8:25 Number 7
10:41 Number 6
12:54 Number 5
15:12 Number 4
16:56 Number 3
19:12 Number 2
21:02 Number 1
22:40 Bonus
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Rdr2 I thought did this thing absolutely brilliantly. Seeing houses get built as you progress through the story, the gang moving camps, and random events like running into a lumber company and helping lift a tree that falls on a guy's leg. A lot of these events like the one aforementioned can be discovered only at certain parts of the world and depend on what chapter you are on.

jimmymurphy
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I liked how Arkham Knight did it. The longer you were infected, the more you hallucinate and see Joker everywhere. All the statues and gargoyles start looking like Joker and billboards, etc. By the end of the game, Joker is literally everywhere.

visionhawk
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Arkham Asylum is the ultimate Fall/Halloween game. So creepy and immersive. And the way they took a small island prison and did so much with it is just amazing. Love that game

IAMthatIAM
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I'll never understand how prey isn't more loved than it is that game is absolutely fantastic

jordanhilton
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Metal gear solid 5 was one of my favorite changing worlds. The enemies always adapted to the ways you would complete objectives. Use snipers? They wear helmets. Sneak around too much? They use thermal goggles. Love it.

GankMamaElite
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Dishonored? low chaos and high chaos different

sirenlore
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Planet Crafter. As u terraform the planet ice melts, opening new caves and areas plus grass and trees and lakes appear gradually.

KseggOne
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Arkham Knight mostly sets Gotham on a rainy night but at some point, it becomes a night filled with Scarecrow's Toxins coming from the Cloudburst. And then Gotham gets filled with falling pollens instead of raindrops and then back to the default rainy night

Skycube
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I’m surprised that Dishonored 2 isn’t on this, because based on your choices the world can drastically change.

HD_rat
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Surprised Bloodborne wasn't here. Realizing the world always had invisible giant monsters watching your every move halfway through the game will always be a core memory of mine

billyxocoy
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I know many people didn't like this game especially at launch, but Mass Effect Andromeda have a system where you can activate a giant terraforming machines to make planets more habitable. I think there are like 6 planets that you can make habitable, and by doing that you change the environment and visuals a little bit, and this can also open up more sections of the map and make exploration easier as you face less environmental hazard and some additional side quests. And most of these changes are optional, with the exception of the first planet where you have to make habitalbal as part of the story, but the rest are optional.

NizarElZarif
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Dragon Quest 11 is a good example! After a certain event at the world tree the world changes quite drastically and becomes really messed up and dark.

mrromanow
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Chrono Trigger was one of the earliest that I can remember, and kinda surprised it wasn't, at least, an honorable mention.

darkfalcon
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the midpoint of Final Fantasy VI was MIND BLOWING, your party gets split and you have to get them back with the world destroyed, Kefka was such an entertaining villain

James-gjrn
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The Mass Effect trilogy is a great example because not only did the choices you make effect the world, they effected the world in the sequels as well. There were decisions you made in the first game that permanently altered the timeline of the following 2 games.

azalago
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mafia 2 was also a great one in this aspect the whole map after the jail sequence feels like jst a different era, even the vehicles change to more modular ones and the whole season change was also a bliss for the eyes

kshitijxilily
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In Arkham Asylum, Batman's beard grows as the night progresses. He starts the night clean shaven, but he ends with a 3 o'clock stubble beard.

SirHenryMaximo
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Love the longer runtime on these videos. I feel like it gives falcon a lot more room to be himself!!!

classycasual
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Fable 2 could’ve been on here imo. Half way through the game you get sent to an offshore prison for 10 years, and the world you come back to changes depending on seemingly innocuous decisions you made before you leave.

One is a side quest to stop bandits attacking a farm, and if you do the farm grows into one of the biggest properties in the game and the whole area has much less bandits than before. You can even loan a stranger 15k to fund his ideas to transform a market town, and if you do the place is thriving when you come back with all new stores, games to play, etc.

It’s similar to the map changing after the time jump in RDR2, except the changes only happen if you make choices in side quests during the early part of the story, so every change feels earned.

harrysteel
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The saboteur is one of my favourite games of all time. Loved that game so much.

ContraryRhombus