Starcraft 2 - Arcade - Direct Strike - 3vs3 - Terran - #267

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Starcraft 2 - Arcade - Direct Strike - 3vs3 - Terran - #267
Team: TTP vs. Enemy: PPP
I went early T2 and mass ghosts into bio. We had a noob in the team who went early two fast gas and thats why we lost first the middle and canon. He went then to bc's which the enemy couldnt handle anymore. The EMP's of the Ghosts did a lot of damage. The Noob went fast four gases and didnt counter his wave at all. Never play like this noob. Luckely the Protoss teammember had a good wave.
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Don't think he understands English (had ru keyboard language selected) you was super happy with his tactics 😊

leexgx
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Once seen the long range but slow firing ships stacking was thinking that might have been a problem, but he did not protect them with fighters to stop yours from blowing them up once you amassed enough of your fighters

The deployment of the mothership was probably an expensive unit to drop on the field as well that could have been better spent

Does seem to be lack of basic ground units is what makes a lot of these games become losses (focus on big and powerful units but don't protect them)

leexgx