Why Daily Challenges Couldn't Save Entry Point | Analysis

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“Stop playing daily challenge”

Free time to have fun 100++++

realwhitegxroblox
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The psychological part is honestly REALLY relatable. I ended up trying to get hosts for expansions or friends for tedious dailies. My god, after dropping this bs I felt much better

RubyTerrarian
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custom matches would probably also change the game a bit

like for example
in the killhouse you could like change spawn locations, player speed, increase swat npcs, etc.

uncreative
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"Restricted Room: So... for some *odd* reason, they've decided that this one room is going to be completely locked down today... probably because it leads to something important. Not to us, just to them. But, what we do need is still across the room. You know what that means."

allpurposewheatflour
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A modifier I cooked up would be called “carboload” Basically insert funny quote about eating spaghetti before the mission and you now having lots of energy, but getting stitch easily- you now have 3x stamina, but it doesn’t regenerate at all. Everyone would despise it but it would be interesting to see in a loud run

bulletmog
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Not only that, but also we have one final thing: paints don't do anything. They are just a flex and that's all, no new effects or cool mechanics, it's just a camo for your gun that makes the gun a bit more fancy. If we had some sort of better reward there on higher tiers, for example: unique cosmetics like the variations of the Aegis mask or actual hats, maybe other accessories that can go on your character's other body parts, titles that can be set beside your code name, animations, gun effects and etc, they can be rewarded for completing a tier or along with a gun skin. But now, we have gold wraps for grenade launchers.

Alex_Fishman
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Speaking of flashlights, itd be interesting of games implemented a blinding feature that'd blind your opponent for like a second, but the small whittle flashlight would require a cooldown to charge its high beam option. Might be extremely annoying and overpowered, but at least it'd do more than its standard use.

goodboi
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Very well made video that touches on all the problems and gives some fresh and creative new daily challenge modifiers

jonahalcott
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I made stories for all of the modifiers

1: Missions can get tiring. And you forgot your cup of coffee at home so you’re even more tired. You keep slipping up during practices and the same might be true for this mission.

2: You forgot your contacts and have blurry vision. You can’t aim either, which is making it harder to hit long shots

3: Turns out, the place we have to go to has a power outage. It’s going to be dark. SUPER dark.

4: You have been slacking recently. You’re paying less attention than you should be. I have a feeling you aren’t going to see that you’re being detected.

5: So… turns out Cascade Technologies upgraded the 480 MCS. The enemies use that a lot, so you might want to bring one too

6: So, the enemy has a spill in one of their rooms, so it’s off limits to standard guards. I’d recommend staying away unless necessary.

Ducc
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The psychological isnt really a thing for me to deal with. Whenever I see daily challenges that need bobux for the missions or have the hardest of all modifiers I don't complete them. Instead, its a time to stop ballin and start relaxing.
Edit:
A few modifiers:
Hitmen: Enemy infantry will deploy with a CH-A
Stronger bullets: Your bullets will deal double damage but your clip size has been decrease by 33%
Tank: Your armor has double the protection but your health has been reset to its regular state (buffs cannot effect your health, not even the perk for mercenary class)
Pain: All modifiers are active

average
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the daily challenges sound like my walks. I've been taking a semi long walk/run/bike ride every single day in a row for ~500 days straight and I put them over school and therapy and friends.

ShydenPierce
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I'm bored so I'm gonna give all of the modifier ideas a description.
Increased detection: So apparently this place just got a new security system that can detect intruders quick. Good thing is it takes a while to work so better go fast.
Shorter range: Bad news, our guns broke. There not gonna be able to shoot so far.
Darkness: A storm just hit as we were coming. Today's hesit is gonna be in the dark.
Delayed detection: Apperantly some operatives notice when people look at them quickly. That's not you right?
Stronger shotguns: Good news and bad news. Good news is we got a better shotgun supplier! Bad news is we can't afford any other good guns.
Restricted room: Apperantly our blueprints aren't right. [What room the mission has] is Restricted for normal [guards/employees]

countryballsandstuff
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Man I wish there could me more modifiers than changes the actual map like the one whit the metal detector or the one whit more cameras cuz like, then the missions really feels different and you get to think it trough like the first times you've played the missions where you didn't really knew what to do but you felt really proud once you've finally completed it after a few tries instead of just redoing a slightly different version of a routine,
like,
after completing the same missions a thousand times its nice to see some actual changes, I had so munch more fun playing the game at the beginning by completing those mission all the way till BD,
but then redoing them on harder difficulties was still fun because the mission just felt different (not only by the detection rate) but like for example sensor shutdown and rooms locations were changed on deposit or, the boxes for the metal detectors on Scrs having you to find a gun on the other side or finding the box new placement just made the gameplay fell different…

Some true changes that could be as simple as changing some objectives/gears locations or npc routines idk, could be more refreshing and would add a little more challenge in more original ways (instead of just decreasing life or visibility etc...) in my opinion.


Making the game refreshing was the point of those dailies anyway… (I hope)
It was a good game tho I can't deny it.
._.


(nb: btw am I the only one to find that most of the tier 6 paint aren't that good ? like the lightning skin for the f57 is way cooler than a plain black one tbh.)

waaaza
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when the first days of the daily challenges came up i just unlock one skin and i stop playing it, then i get back cause a friend starting to playing and i wanted to join with him, then i started to doing
the challenges again

Seeing you video make me think "is there anymore that entry point could or can offer?". i mean the story we all know was already told, so no more dlc's expanding the story because there's no more to put, and doing a another game literally called entry point 2 wouldnt make sense because same as before, the story is complete.

These are some of the ideas i think they could be:

1. the shadow war mode has potential if there were more gamemode or maps, i know the maps are canon in the story but we already have a mission that isnt exactly in the canon of the story(or well maybe i feel The Concept isnt really canon cause there's no plan B which means no loud, only stealth and in all the principal misions of the story no matter what tactic you choose, you cannot change the story), or maybe not shadow war, like just updating the pvp mode with more maps or gamemodes

2. the other idea i think that has 0% chances of happening its making a alternative story, like a "What if?..." like for example Wren never Called the freelancer to join halcyon and obviously never knew jackdaw, rose, wren. and the freelancer will eventually will continue robbing, and doing what the freelancer know better do then nothing.

-this one is more of my idea of cish keep making games, that doesnt need a story, like anyone remember deception? i would say like deception but with things we have seeing in entry point(except for the story obviously)

but again, as Unofficial says and as we all knew this is never going o probably never going to happend, as much we came up with ideas, no matter the ton of ideas we came up

Cishshato has the last word to decide it


I hope i have write well, i dont trust in my english, if i get wrong typing in some of the text, then sorry for that and if you have reach this part the thank you for reading my probably bad english commentary of entry point.

tomasu
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Dailies always have negative effects to the player. Except for glass cannon, and intesting modifier that offers an advantage for a disadvantage. Also "One shot" another interesting modifier that gives advantage for a disadvantage. I think there should be modifiers that gives an advantage to the player. Edit: I changed my mind due to a counter argument, check the replies.

denekhesab.
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Fun fact: the playground in the concept is accessible. Meaning you can make an innocent child playground into a million dollar bank heist camp

salted_and_sweet
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After years dailies are still kinda fun. I had an idea that after completing some daily challenges the player would receive an option to create his own modifier combinations. It wouldnt affect streak or obtaining skins. It would be nice way to make missions harder and more interesting on command.

marekzaborowski
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Daily challenges almost always give disadvantage only to the player.
And at some point it's kind of repettitive.

Would be better if it opens up a new play style like glass cannon modifier instead of just slap some debuff to the player or buff the npcs and call it a day.
Honestly wouldn't mind if Cish sold the game to another dev now.
In desperate of updates

Kunnoc
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Once I had the freelancer stealth as the challenge BUT
Not only were you unable to hostage but you also couldn't pick up the bodies.
Meaning the only way to take somebody out without them noticing would be luering which was crazy risky.
Plus if you cant hostage anybody in the freelancer then you have to kill Ryan Ross meaning you would HAVE to bring a small loadout unless you wanted to lose money

YourAverageProgrammer
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Modifier idea: faulty guns
A mod where if you continuously fire your gun it will jam it takes 5 seconds to cock the gun so your forced to fire on semi or suffer 5 seconds trying to get the gun unjammed

e.r.uscout