UE4 - Niagara Dynamic Material Parameter

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In this video we'll cover using Dynamic Material Parameters for Niagara in UE4.

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waw, very informative video, awesome work!

GameDevAraz
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Very helpful and new information keep it up.👍

madhavaraobheesetti
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Thanks! I'd really like to see some more ways to use this..

rifz
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This doesn't seem to work for Geometry Cache Renderers, which is a shame. I'm just trying to fade out my mesh before it gets killed, and this seemed like an easy solution.

storeboughtrocketgames
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Hmmm... can''t find the World Position Offset node? 4.26 PV6 here? Any ideas? edit: doesn't seem to be searchable, had to access it from the Palette.

StrayVertex
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Heyy, I have a custom material that I made for my meshes which loads and shows up perfectly in the mesh renderer for Niagara.

On a regular mesh I can change the color within blueprints, is that possible within Niagara if the parameter/module is not "particle color"?

I have tried within blueprints and it doesn't seem to work.

I hope my query is clear, I don't think it's well worded enough😭😅

tarekwayne
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