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Photoreal wet asphalt with VRay
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Introduction
In this video for 3ds max we'll talk again about how to create a wet asphalt material, but this time we'll do it using VRay. Technique used will be similar to the Mental Ray tutorial we released some weeks ago.
What we'll do
In Photoreal wet asphal with VRay tutorial, we'll start working at the old MR scene version. We'll pick all materials to convert it to VRay shaders. Lighting will be based on the EXR sky map again using the VRay dome light. We'll tune a little bit the wet effect making something more complex and realistic than previous version using more wet levels with different water percentage obtaining different reflection/glossy levels. Same technique can be used to tune the MR version too.
Photoreal wet asphalt with VRay
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