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Group Agent Pathfinding - Roblox
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Multi-Agent pathfinding in Roblox assisted by multithreaded Lua. Struggles at around 300 agents. Demoing 150. There are lots of potential improvements. Including "cycle and batch updating" which may mean potential 15x improvements.
Planning to use my old custom animation controller and anchored root parts with particle system based movement instead of using Humanoid:Move()
Planning to have actor based on squad of 2-6 agents instead of single agents.
Planning to add this to the vehicle so that an agent will be able to use a car for transport.
Planning to add more control for users (maybe Roman/Napoleonic tactics?)
Planning to use my old custom animation controller and anchored root parts with particle system based movement instead of using Humanoid:Move()
Planning to have actor based on squad of 2-6 agents instead of single agents.
Planning to add this to the vehicle so that an agent will be able to use a car for transport.
Planning to add more control for users (maybe Roman/Napoleonic tactics?)
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