Unreal Engine Train 2.0 Tutorial: Carriages

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Hello everyone. This is a quick Tutorial, how to create Carriages for the Train.
I used the Version 5.4.2 of the Unreal Engine for this one.

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Good job. Future tutorial idea.
Stop train. Get out.
Walk to switch at the fork in the tracks.
Change track path for train.
Hope back in train
Resume driving.

vmatey
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would be nice to have a playlist of all your train tutorials; you have one but only 7 videos are included, its hard to find the other ones. thanks for all of them they are gold!

JeffStark-uzcd
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Hello, I watched all of your tutorial. You explain everything in a short time and very clearly. Thank you, it helped me learn. Can you make a tutorial on making FPS game like Valorant.

gulseneaga
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Hello. I like your tutorial. Could you please make one on the rocking motion of the wagon during movement?

KiteGamedev
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Excellent tutorial. just one question. I have a tram model with bellows. Also rigged in blender. So it is a single piece model with a skeleton. Can I move it on the path with this method?

furkankay
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Hi, thanks for your tutorial, can you make the train be driven by the player, and a logic in which the player can choose with track follow in case there is two paths?
Thanks

cristobalthompson
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To avoid making a separate bp for the carriage, i duplicated the train mesh and rotated it 180 deg. At start of movement, the carriage moves up to overlap the train bp mesh and they move together as one. Don't i need to offset the carriage bp to account for the offset along the spine?

evanwestermann
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i would like to know how we could have the train switch tracks

doggothedepressoexpresso
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Nice tutorial! Can you make a tutorial on how to create a game like Supermarket Simulator? I can't see any tutorials on that with unreal engine. Besides, it's a very popular game on Steam.

jacktoobsee
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Hi. Thanx for the tutorial!
I have a problem. The train mesh is shaking in the direction of a spline (forward/backward), very small amount with high frequency.
It's not because of train car mesh. I changed it to simple cube for test and result is the same.
Have You encountered something like this? Where can be the root of a problem?

arch