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OpenGL Car driving with OpenCV
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This is a virtual car driving program using OpenCV and OpenGL.
The wheel was made from Lego ( I didn't find better:)) and on it there are two squares which are detected and finally compute the rotation of the wheel. The square detection is simply: threshold the frame and find the contours of the remained object, after collected the contours which have 4 break points.
The program detects the size of the squares to decide where the car should go ( ahead or back ).
The OpenGL parts are very simple, I used a pre-made car ( I just converted it into the right format ), the terrain was made from a height-map.
Unfortunately, I have some problem with my webcam (as you see), it blinks, and cannot produce the right colours...
The wheel was made from Lego ( I didn't find better:)) and on it there are two squares which are detected and finally compute the rotation of the wheel. The square detection is simply: threshold the frame and find the contours of the remained object, after collected the contours which have 4 break points.
The program detects the size of the squares to decide where the car should go ( ahead or back ).
The OpenGL parts are very simple, I used a pre-made car ( I just converted it into the right format ), the terrain was made from a height-map.
Unfortunately, I have some problem with my webcam (as you see), it blinks, and cannot produce the right colours...
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