New Runewords that could shake up Season 6 - Diablo 2 Resurrected

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The 2 Hand axes and Hammers weapon is supposed to have indestructible on it. I overlooked it. My mistake.

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The 2 Hand axes and hammers runeword weapons is supposed to have indestructible on it. I overlooked it. My mistake.

SweetPhil
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Out of these 3, I'm mostly on board with orbs needing something. They literally have never served a purpose unless it's a blue with 3/3/3 or along those lines. Some sort of runeword to make them more interesting and useful would be nice.

GStaxxx
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I would love a runeword for throw barb. Maybe have it “splinter” similar to how multishot works with the skeleton archers or any “multishot” demon.

dark
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I LOVE "Fighting Chance" helm. As a melee enthusiast, love something early to jam on

tonyfalardeau
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Absolutely agree with Sorc Orbs needing a Runeword or more even. Your suggestion seems like a good alternative to Eschuta's or the Tal Rasha Orb. I would absolutely love on that removes or drastically decreases the cast delay on Frozen Orb and increases the maximum number of Hydras you can cast, to make dual element builds more viable and turn Frozen Orb into an actual alternative to Blizzard.

Johnny_Shikari
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I'm from future, Blizzard disappointed us like last time, like all the time, and they did nothing new to the game. NO Loot Filter, NO New Content, NO Quality of Life Changes, NO Official Trade System, NO New Stash Tabs, NO Apology from them for being such a Gold Diggers with this game! They don't understand that if you create a game and launch it Globally, This is not your game anymore, its COMUNNITY GAME! You will have to do everything that community waits for your game.





I don't recommend playing game from a c0mmun|st company.

Sebi
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I would do gambit in orbs and staves, also maybe add the AR aura for the 2 handed weps. Would help out melee chars hit more often.

steak
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Nice job Phil. Good luck in New season.

SnowMan
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Ogre´s Brawn is nuts, but i'd change that um for ZOD, and make it indestructible, also, 50-60% IAS, 400-500% ED or 20-40 all res, it would be too OP if it was always perfect(i know you said u don't want to re-roll)

CocoDiChiara
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Much more realistic than my suggestion of Grief orb using runes el eth.

quagmier
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I think there needs to be another runeword that offers a way to teleport at around level 24, so that the rest of the classes have a fighting chance early on. It's kind of insane to have to build a character to level 70+ just to go find all of the runes needed to make Enigma. Besides, it doesn't have to be a +1 to teleport stat either; it could simply have charges of tele on it, to make it more budget-friendly. This would free up the offhand for something more useful, like a Gull Dagger for example. Just a thought.

tlee
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War travelers adds flat damage (15-25) which makes a HUGE difference. It’s considered BIS for most PVP bowas

JaredSanchez-zg
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Totally agree with competing with grief in a two handed

josephsnyder
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Badass video dude. Love the content and thanks for the good ideas

SweatHog
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for the first one, the rolls make it up for the low runes, so yeah very great and balanced, not too cheap considering the amount of lum and hel to reroll.
for ogre brawl, id add ignore target defense and repair mod

mhebert
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i would love alot more 2-3 soc runewords for "weapons" so that claws and maybe even wands or orbs can have something extra

deaDParrot
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I’ve played ladder every season I’m not playing this one, all the bots… everyone using sorcs, the market drops 5 hours into a reset so what’s the point ?

JayGill
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I love your "Ogre's Brawn" idea, I would be happy to see something like that implemented.

BillDaBigChief
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I dont see "indestructible" or "weapon repairs" on the eth 2 handed weapons, and mercs can't use em.... I'm Someone explain.

rvapatroit
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i would like to see functionality to prevent overlooking drop of good stuff. like i could be bowazon, my arrow hits monster on edge or beyond the screen, something valuable drops but i overlook and run further ...

nickelodeon