Gryzor Longplay (C64) [50 FPS] [HD]

preview_player
Показать описание
Developed and published by Ocean in 1988.

Ocean Loader: 00:00
Gameplay: 03:52

Back when I decided to start recording longplays in 2012, Gryzor was one of the first C64 games that I decided to tackle. The main problem with the original video is that it was recorded from some pre-release version that lacked some of the levels from the retail release.

The new video is a recording from the full release, including loading screen with Ocean loader, plus the video quality is much higher and the final file size is a mere 50 MB (compared to 500 MB for the original); all things considered, it was definitely worth taking the time do a new video of this game.

For those unaware, Gryzor is the name of the European release of Contra, the famous arcade game developed and released by Konami and the first game in one of the most successful run-and-gun arcade series ever made.

Ocean secured the rights to produce conversions for a range of 8-bit computers, including the Commodore 64. In my opinion, the coders did a really great job on this conversion as it's a lot of fun to play and manages to keep the essence of the original game intact.

The C64 version includes three main horizontal side-scrolling levels where the player must continually move to the right whilst shooting bad guys and avoiding all manner of hazards, including exploding bridges, lasers and huge, weird-looking American Football players who try to kill you by throwing the ball at you (I used to panic when these guys appeared as a child...).

You will occasionally come across caches with sliding doors that can be blown open to reveal new weapons. These include a faster firing rifle, laser and three-way scatter gun (probably the most useful). These weapons really give you the edge in combat and things can quickly get tough if you die and lose the weapon.

In addition to weapons, it's also possible to pick up a shield (indicated by the 'Barrier' status at the top of the screen), which makes the player invulnerable for a short period of time.

Whilst the horizontal stages are good fun, probably the coolest parts of the game as far as I'm concerned are the pseudo-3D tunnel sections. Viewed from a third-person perspective, the player has to destroy specific targets on the back wall in order to progress. To complicate matters some of the targets require the players to jump AND shoot at the right moment, something that proves difficult considering that there is no way to jump and shoot together using the joystick owning to lack of multiple fire-buttons.

I guess that the coders couldn't come up with a decent contextual control system that allowed the player to shoot in eight directions and jump at the same time (something that Specal FX managed to crack with the C64 version of Midnight Resistance), so jumping is performed by pressing the space-bar. This dual control scheme meant that the player had to sit right in front of the keyboard and operate joystick in one hand and tap the space-bar with the other; not exactly ideal.

There also seems to be a delay when pressing the space-bar and the jump actually occurring, sometimes with it seemingly not registering at all. This is most notable when trying to jump and shoot at the same time and is almost as if there's an input buffer that won't allow a jump until after the shooting animation has finished. This can be somewhat frustrating considering the need for split-second timing and quick reactions and getting killed just because the player sprite wouldn't jump in time.

It's also worth highlighting that the game doesn't feature simultaneous multiplayer. Instead, play alternates when one player loses a life; this was never a big issue for me, but full multiplayer would only have made this version even better.

The game features some bright and chunky artwork that looks great and the audio is simple but effective. It's worth noting that the game supports simultaneous music and sound effects, something that that C64 owners were often forced to choose between due to hardware limitations.

Despite a slightly irksome control scheme, Gryzor is a great shooter and decent arcade conversion for the C64 and comes highly recommended.
#retrogaming
Рекомендации по теме
Комментарии
Автор

Hello there. I am one of the original software engineers responsible for this game (David Blake). After joining Ocean back in August 1987 I was tasked with helping Colin out to try and get this game out for the 1987 Christmas market. I did all the none-scrolling sections of the game (including the tunnel bits). I'm glad you like the game. Great days. Great memories. Take care 🙂

cuckooman
Автор

Gryzor Longplay (C64) [50 FPS] [HD]: A new and improved HD recording of this great C64 conversion of Contra!

Read the video description for my review!

ALRetrogamingLongplays
Автор

The fight to kill beast inside from belly remembering me about "Malachai act 4 boss kill" and "Trinity act 9 boss kill" from game PATH OF EXILE.

hgjf
Автор

Good conversion, considering it was all in one load and the technical limitations of the old breadbox.

ThePathStrider
Автор

EEE. This was a bit bobbins wasn't it? Very glad the c64 got a much better conversion of Midnight Resistance. One of the very best of the home ports in fact.

GregDaniel
Автор

Its was always very awkward having to press the space bar to jump. Playability would have been improved so much if the c64 had a 2 button controller?

wozukleeds
Автор

One of the most embarasing conversions ever

carlopepi
Автор

Hmm.. looks bad, sounds bad.. and can be finished in just over 10 minutes. Not really woth the money back then. Definitely needs to be remade.

rwxdesigns
Автор

LAZY port! In level 2 they don't even emulate moving forward. TERRIBLE!

chunk
Автор

this is the most simple and ugly Contra i've ever seen...

yedemon