The Forgotten Tech in Brawl is Absurd

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What kind of ancient, mystical tech is hidden within Super Smash Bros. Brawl? Almost every character has something special - tag along as I break it all down and showcase Brawl’s uniquely-defined skill expression.
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Music used:
Intro / Knockout City - Beat Feet n Bounce
-1:41 / Castlevania Dracula X - Stage 1: Bloodlines
-5:06 / Ridge Racer Type 4 - Naked Glow
-6:34 / NEO The World Ends with You - Wander Around Shibuya
-8:58 / Anarchy Reigns - Gotta Get The Cash (an instrumental version I found on YouTube)
-11:29 / VALORANT - Main Menu Music (Episode 4 Act 3)
-Outro / Super Smash Bros. Brawl - All-Star Rest Area
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Some notes/interesting info from the comments:
-at 3:09, I was told that the clip I used was reskinned Brawl, but some people looked into it more & found out it's actually PM. The info is still accurate, just not quite as effective as shown.
-at 6:01, the Sonic tech "can be done from aerial spin charge (ASC/down-B) by pressing C stick to the side midair or by pressing c stick very slightly after releasing the side-B and right as the hop starts," courtesy of @ratchetkadenson9262
-at 5:47, the MK Quicktilt is *technically* not "character-specific" and is, instead, a result of the buffering system. also courtesy of @ratchetkadenson9262
-at 7:14, there has apparently been a newer(very slightly easier) way of performing the Dragonic Reverse. "You can actually do the inputs slightly differently: jump - jump + a works better than trying to do 3 seperate inputs, for the second action (jump + a) you can actually also combine it with holding a direction since reversing also works with moves like bair, dair, fair, etc. A suggestion is to use X or Y combined with the A button. If you miss the frame 1 version, I think it also works on frame 3, just not on frame 2 as you showed off in the vid." courtesy of @BrawlCentral
-"Regarding the chain jacket glitch(at 10:15); it turns out there's a fairly consistent setup involving buffering needle charge and cancelling that needle charge immediately with a shield input, if you side b after you should be in the jacket state, this also works if you just run off the bottom platforms on battlefield." also courtesy of @BrawlCentral
-For the Pikachu segment, I said “true infinite” but @imESAM says it’s actually SDI-able(and therefore not technically an infinite, since they can eventually escape). That’s my mistake! Pikachu is still very cool though :)
-Bowser players in the comments have said that Koopa Hopping was actually fairly useful in Bowser’s kit, so I’d probably bump that tech up to “useful.” Apparently it gives his jump a tiny bit more height? Really cool stuff!
-5:37 Quick minor note, the Pokemon Trainer quick-switching was called "Baton Passing" by PT mains! -courtesy of @XylessBrawl
-8:43 Lucas's jump tech was formally called "Zap Jump," which I meant to include (in parenthesis) but forgot. -also courtesy of @XylessBrawl
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I strive for accuracy on these videos, but I'm not perfect! It can be hard to source information on this game. I also get a lot of info from character specialists in the comments, and try to update info here for accuracy, clarity, & archival purposes. Thanks for watching :)
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Video footage credits(spoilers):
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Combo Videos:
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If you have any questions about my content, please @ or DM me on Twitter @Brawlternative or send a message to my personal Instagram account @sjsaksma.
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Thanks for your support! New content coming soon.
-SKUNCH
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This one especially was a ton of fun to record, since I had to teach myself a lot of the tech I wasn't previously familiar with. It was more of a tech showcase rather than a dive into specific mechanics like the first, but I tried to still make it interesting(definitely helps when the Brawl community names things like "THE FLIGHT OF GANON" and "DRAGONIC REVERSE" lol). I have the next 2 videos planned out, but I would love to hear what you'd like to see in future videos :)
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Thanks again for the support! New content will be here before you know it.
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EDIT: Finally updated the description with the music I used. I went to do it at least 4 different times and forgot to actually update it all 4 times. It's there now!

Brawlternative
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I genuinely think ganon’s “stored jump” is canon since there was a cutscene in subspace where he did a massive jump towards taboo that he only could’ve done with that tech.

Yaviu
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Pit raining arrows on you from the other side of the screen like he's got a fucking Daedalus Stormbow

azuquirtle
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Ganon: you may be top tier but can you do this?
*uses all his resources to do an unviable movement tech*
MK: no. I can do something better
*SHUTTLE LOOP SOUNDS INCREASE*

HerMajestyVelvet
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as a pit main in all games, you dont even understand the utter joy i felt hearing someone give credit to arrow loops and wing dashing, AND using Yass’ videos to demonstrate

octo_gab
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Probably the most exciting smash channel right now tbh

sandrin
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I felt violently ill when you refereed to Smash 4 as Sm-four-sh. Subscribed!

crackracing
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I now know the name of the tech Big Yellow showed off in their video on Brawl Ivysaur

LordEgilYGO
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Oh my God, "the flying child technique" "flight of ganon" these are some top tier names, NGL.

cloudedarctrooper
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Ok but arrow looping is probably the coolest thing I’ve seen in a smash game

Matt-qkyf
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You have fully convinced me I was wrong and Brawl's jank is worthy of the cult following it has. Thanks for showing me it's more than just subspace emissary

palatonian
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9:55 I still vividly remember when CPU Wario did that at 0 during a team match with my brother, immediatly after spawning back! It was so unexpected, we were dying laughing. One of our favourites moment from Brawl, we still talk it about from time to time many years later!

supercad
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The Wario bike glitch is the funniest thing I've seen all day, and I've seen some funny stuff today.

zzuxon
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pit raining down arrows is unironically one of the coolest things ever on paper
in practice its even cooler!

CubeItself
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11, 000 subscribers and counting in little over a week.

Glad to know I wasn't the only one who wanted to see a deeper dive into competitive Brawl. :P

PlatinumComet
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I remember all the worthless tech discoveries that'd spam Brawl General Discussion back in the Smashboards days, and even contributed it to myself with one called Hilldash, a movement tech someone miraculously thought was interesting enough to make a ssbwiki page for it years later. This game really is filled to the brim with just the least useful stupid tech of all time.

Altilt
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It's so weird seeing how much of this I found or did as a kid, with no access to the internet or a competitive scene.

yusharider
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I have never seen that Sonic glitch towards the end, that's wild.

Jake-Freeman
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Few things I would like to add with regards to infinite double jumping with Bowser.

For starters, it was pretty essential for playing as Bowser. It increases your overall jump height (a smidge), it allows Bowser to move around faster than he otherwise normally would (which still isn't very fast), it keeps him airborne and his aerials are some of his best moves (though sadly many characters have better aerials), and arguably Bowser's best move is his Side Special. It's hitbox is massive, it's active quicker than almost every other move he has and as a grab you can use in the air it offers fantastic utility. Basically, if you ever see a Brawl Bowser not using IDJ, they're doing something wrong. Or playing against Meta Knight.

Additionally, it has a funny interaction with platforms you can fall through. The game seems to treat it like the platform is not there when you IDJ on top of one, so you can actually attack through it with aerials, despite being above it.

poshbumold-taku
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Ballsy move making a brawl channel in 2024 but mad respect for you

RealTal.
visit shbcf.ru