Unreal Engine 5: GASP DAO (v1.38 Overview)

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GASP_DynamicAdditiveOverlay(1.38)

- 1. Gameplay Tags have been separated into individual Gameplay Tag Tables to reduce complexity and makes it easier to manage them from Tables if Desired.

- 2. BP_Slot_Master: Item Slots will now be identified via GameplayTag which I hope reduces confusion as to how they work.

- 3. AC_SlotManager: Refactoring of the Pickup Function to separate the pickup so that we could handle pickup of items and slot actors from a single function.

- 4. AC_SlotManager: Slot Actors can now be picked up and a variety of Find and Drop function variants for them were created to suit any need.

- 5. AC_SlotManager: Added Better Comments to the FindSlotByItemTag

- 6. AC_SlotManager: Fixed Error for Invalid Reference when grabbing Attached Items from a Slot

- 7. ABP_SandboxCharacter_DAO: Lowered the Exclusion of the arms down to the hands to reduce desynchronization around the shoulders.

- 8. CBP_SandboxCharacter_DAO: Fixed a bug where if the items were holstered before a Traversal they would be pulled out anyway after the Traversal

- 9. CBP_SandboxCharacter_DAO: InputActions now have the hotkey posted in the Bubble to reduce confusion and make it easier to find the hotkey while browsing around in there.

- 10. Adjusted the Rifle Ready Layering Settings to reduce left arm issues resulting in arm locking on several Template Characters and to improve synchronization between the left arm/shoulder and the body.

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Is this still based on uefn? If not I think I’ll hop in that patreon lol, or Is this still based on uefn with the retarget done ?

BlueDream