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How to Deactivate Gameobject on collision with delay (Unity)

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Unity3d or Unity2019 - Deactivate a Game-object with delay on collision with a Rigidbody
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--------------------------SCRIPT----------------------------
public class Deactivate : MonoBehaviour {
[SerializedField] float delay = 1f;
void OnCollisionEnter(Collision other)
{
StartCoroutine(DelayDeactivate(delay));
}
IEnumerator DelayDeactivate(float _delay)
{
yield return new WaitForSeconds(_delay);
}
}
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--------------------------SCRIPT----------------------------
public class Deactivate : MonoBehaviour {
[SerializedField] float delay = 1f;
void OnCollisionEnter(Collision other)
{
StartCoroutine(DelayDeactivate(delay));
}
IEnumerator DelayDeactivate(float _delay)
{
yield return new WaitForSeconds(_delay);
}
}
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