ROAD TO RELEASE | Episode 3 - Zero Caliber 2's lobby, game modes and the armory

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Welcome to the 3rd episode of our 'Road to Release' devlog series, where we go through everything worth knowing about Zero Caliber 2, our upcoming VR military shooter boasting an 8+ hour full-blown single-player/Co-op campaign, PvP game modes, and advanced modding.

In this episode, we're showcasing the game's lobby area and game modes as well as the armory and weapon customization.

Whether you're new to our community or a long-time veteran, thank you for sticking around, and subscribe for future episodes!

#zerocaliber #zerocaliber2 #vrgame #vrgaming #devlog #gamedev #virtualreality #metaquest2 #metaquest3
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Today is about to be a day to write down in history. Tis the day it releases.

dubby
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Yes! Yes! Yes! Thank you for working sod diligently on this and making August 1st release date.

alexzapf
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Can't wait baby!!! Let's go!!!

badboydust
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Just pre ordered! Can't wait to jump in !

Kwazimodo
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Keep it up this looks good and cool keep yall ppl up

skymanguy
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I would love it if you guys later down the road added more lmgs like a pkm or an m60

Summer-mmfw
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So excited! Zero caliber is the best story shooter imo. Only thing I didn’t like was how the coop story worked. Hardest difficulty was brutal on single player and I loved it but with a partner it was super easy with how you could just wait and respawn. I would love if you had to be revived.

barry
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Might have to call out of work tomorrow.

alexzapf
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Remember when you said that you were going to bump up the graphics for ZC1 because, I do?

OrangeManGood
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4:05 @XREALgamesVR, i can see that you've removed the keep hold on mag after mag-insert. Looks to me that the griprelease is done before the player actually releases grip. I dont know why you did not bring that from Zero Cal 1 ? It had very satisfying assault rifle/smg reloads and attachement placement because of this.
Contractors Showdown have a menu option for toggling a feature like this. I know I'm in the small percentage here but I expect the same level of detail in this game.
Its such a small detail that keeps getting overlooked. Makes reloads look 10x better, also on video. I would love to hear the argument for why one would not implement this.
Is it because new players get confused? Your actual hand has the grip button in HELD state while performing a mag insert. We only let go after the mag insert is done If you keep the hand pose on the mag until player releases, the force of mag insert will feel much more natural. Comparing it to reloading IRL you have to shove that thing in there and make sure it clicks in your IRL hand wont FLOAT through the gun.

SMONSAYSVR
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I can’t stop this feeling, deep inside of me. Boy you just don’t realize what you do to me

RedWolf-nlni
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Okay

This does look really promising...

memester
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For some reason, it’s August 1 but for some reason, I do not have the game yet it’s 10 o’clock. It was time of 10 o’clock, but I don’t have it still there something wrong.

Alpha-
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What time will zero caliber 2 release in Oklahoma?

FoxhoundCommander
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What about steam release? Y is that not part if the release? Wasn't computers used to make the game? It should already be available at the same time?

nehungershak
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There's MP5-K!

Thank you, XReal!

fpspwny
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when the bug happen for zc2 ( that you can play it early) i beat it in 2 days my eyes are still bleeding

REALmasterbaiter
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Wait is the game out because I saw a video about the game and it said it was out but for me it says I still pre ordered it?

Intelligent_Cow
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Not interested in the quest version. Any updates on the Steam release of the game?

kirbinster
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How much longer it’s today and it still says pre-order

RedWolf-nlni