20 Minutes of Useless Information about BotW

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In this video I list random, useless facts about my favorite game, Breath of the Wild, for 20 straight minutes, because people seem to appreciate that kind of stuff.

Inspired by the series of useless information about GTA5 by incontrolagain. Full playlist here:

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10 more minutes of useless infomation about BotW:

15 more minutes of useless information about BotW:

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Creating a Champion ebook

Shekiah Text Translator:

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“While you can’t actually pet dogs in this game, the idea was originally considered”

*we were this close to greatness*

nnyavelist
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On the "closing one eye when using a bow" thing, you actually want both eyes open in archery so you can have depth perception. This is especially true if the bow you're using has no sights. The bokoblins do that to show they're not great at using a bow

brennanperry
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Bonus info: the reason for Link wearing blue did indeed end up being to contrast the green landscape, but initially it happened because during development, the devs actually imported Wind Waker Link’s model into the game, the model was wearing the iconic blue lobster pyjamas. The devs ended up liking the contrast with the overwhelmingly green landscape, and that’s hope we ended up with his blue tunic!

HeyItsKora
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You shouldn’t keep one eye closed when firing. The monsters might be doing it to imply they’re bad shots.

DanOReilly
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My headcanon for the "Link being able to carry over 155, 000 items" thing is that Link only carries the items he has equipped and the rest are carried by the Sheikah Slate. Like, they're just coded into it and Link can take whatever he wants whenever he wants. Instead of using his pockets, he uses the Sheikah Slate to storage all of his stuff. Thus he also sees what we see when we open the inventory, as it's just something inside the Sheikah Slate. He opens the Sheikah Slate and sees what we see when we are into the inventory screen

I think it's anyway pretty stupid though. Don't really mind about it

Edit 1: OKAY GUYS, I THINK THIS MAY ACTUALLY BE HOW IT WORKS???
You see. When you start a new game and open your inventory BEFORE getting the Sheikah Slate, the inventory won't show up! That basically means the Sheikah Slate IS what Link uses to storage all of his items throughout the game!
Edit 2: -Does this mean all of the inventory glitches are canon, too, and Link's just messing up the Sheikah Slate?-

Zumituh
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5:07 In programming, number arrays always start from 0. The Sheikah Slate is a portable computer, so this makes sense.
11:40 Zelda has FOUR outfits, not three. You forgot her Winter Garb.

ArcaneEther
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If you hit Hestu, Hestu adds : “I’m fragile” to its vocabulary.

Edit: Broccoli being sliced easily

jeosabb
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The thing with the silent princesses and the Master Sword pedestal, was honestly the coolest thing I've learned about this game. I love that reference

themaraca
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Numbering the pins 0-4 instead of 1-5 is likely just to do with how computers (and programming languages) typically count from 0.

ravenrealm
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i didn’t know about the manta ray divine beast but my first thought is that it would have been near lurelin village. it’s one of the coolest areas in the game and it’s completely ignored by the plot so i feel like when cutting the fifth divine beast, the connectivity of that village with the rest of the world in terms of the story was probably cut too. if my guess is right anyway i could be totally wrong

tedgray
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Fun fact, you're actually supposed to keep both eyes open when shooting an arrow :)
Source: won several archery awards

CozyGhost
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Actually there is a way to see if link closes his eye when using his arrow, and its by going into camera mode and into self portrait mode, then holding to the right while holding down ZL. It will show the same pose hes in when shooting his bow, and you can see he has both eyes open

swigglyforce
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11:41 Actually there is a fourth winter outfit used in a cutscene in the dlc when she visits Hebra and is equipable in Age of Calamity

J.Trimboli
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I bet the manta ray divine beast would've been in Lurelin village. I always felt like there was more of a story there than you actually see

feltcute_mightdelete
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Revali single handedly confirming the existence of a whole ass material in zelda's universe-



Sounds like him.

yourmourningstar
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All the shrine monks are named after Zelda staff, some are just more clear than others. A couple other examples for well known shrines and developers, Ja Baij is Hidemaro Fujibayashi and Maz Koshia is Yoshiaki Koizumi. It's also way more obvious with their Japanese names, because other languages are derived from those and change them up to be more esoteric. I figured out whom most of the shrines are named after, but there are some that still elude me…

Chubby_Bub
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9:43 These markings are also along the walls of the huge dome where you get the upgraded Master Sword after each Trial of the Sword. It's possibly the same room asset with a different coat of paint (although the Trial room feels *a lot* bigger).

Another useless fun fact about those markings is that the landmarks aren't randomly placed. They actually roughly line up with their real counterparts, like a big compass centred on Hyrule Castle.

wenyntrout
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Man this series was such an amazing idea.
And the facts were so cool and obscure, like how did you find out those silent princesses next to the master sword were like a link to the past?!

sledgen.
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If you put away your sword and press Y or R, you will do the animation that looks like link tries to pull out his weapon and then looks confused because he didn’t pull anything out. If you do this next to a dog, however, the dog will be happy, (emitting the pink heart things) therefore leading some to believe you are “petting” the dog,

BeardedReedling
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I am always so amazed by the amount of detail put in this game. It's honestly unbelievable what we would miss if it wasn't for people like you. Thank you so much for this series! If you find more please don‘t hesitate to share it, I love these videos :3

Noxblue
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