THE FIRST DESCENDANT - BEST WEAPON MODULES FOR INSANE DPS ON UR PRIMARY WEAPONS

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#thefirstdescendant

DO THIS ASAP TO MAKE ANY CHARACTER MUCH STRONGER IN THE FIRST DESCENDANT

Become a Member - unlock beautiful badges and perks! this also supports me and my family a lot! so thank you from the bottom of my heart!:) -

0:00 - Hello you beautiful people!

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You can’t equip all those mods unless you upgrade the weapons limit. This should be explained as the base weapon doesn’t come with 70 mod energy.

LordMungo
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Since our conversation yesterday this game has been playing on my mind... very tempted!!! Great video as always mate!

PhaseShifter
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I'm not ditching Helldivers, just doing the dailies until my bank is full. My squad been playing this for a few days, we really like it. Oh, those ladies on board my ship in Helldivers need to start working out! ;)

soundfx
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Great video, small tip if you didnt already know you can do damage testing at the laboratory on albion you gotta talk to a vendor thats between research girl and Mod boy in order to access it

X--pvkz
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Rifling reinforcement+Fire Rate up = Much more DPS

befight
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Hi, warframe veteran over hear, i have a hot take 👀 action and reaction OR rifle reinforcements, not both... multiplicative vs additive values, taking out EG rifle reinforcements and putting in EG heat damage, is a greater dps boost, because sure, its more roar damage, but, its additive mods, your build is +80ish% damage, rather than +39% damage times with another 80% elemental damage. Maybe i'm explaining poorly, but say the weapon does 100 damage per bullet, adding 80% damage is 180 damage per bullet, but if u gave it 39% damage, and 80% elemental damage thats 139 damage + 111.2 ele damage, giving 250.2 damage, its multiplying the numbers together rather than adding them....
The same thing is applying for your crit mods, 1 crit chance, 1 crit damage mod, no stacking. 8 different modifiers is better than 4 modifiers twice.

matthewgill
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There are two blue magazine size mods that can be used together with the purple one so like +90% mag size

svgkaos
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Hi, i've seen it being highly suggested to add a elemental damage to the weapon. As it will actually just increase the damage by like 20% (depending on mod level), outside of whatever benefit the specific element brings.So its basically like another +atck %

nordicdrow
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you should definitely invest in weakpoint over crit

davisandthebagels
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This game is straight brain wash the loot system is good I’m so hooked

Ciggs
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in my honest opinion, the willpower or tamer are the best general round guns. the tamer just has such an insane damage dump it has to make it a top 3 weapon imo

LxngAgo
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You havent lived untill youve made a max health, health steal on kill (4 secs cooldown) esiemo skill, pure damage build. Sure i scaled into defense a bit, but boy oh boy. Seeing a mine launch itself 35 feet, and kill 3 enemies while leaving a 2 cluster bombs (each bomb btw, he has 8 total!) Detonate another enemy is beyond satisfying. If you get 40% or more cooldown, he is so stufly strong. I belly flopped on a hard intercept for 400k+ alone. Had 19 million damage, even with players that themselves were melt bots. Held my own! I may just be, the best esiemo out there 😂

Twizzler
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Uh oh we got Pip on TFD.
I hope they keep working on this game. It's underrated.

kristophershephard
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Hey bro . is Gley still good or do you feel the nerf ?

Krelgarsh
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how is your module capacity 77 mine is only 74

kyleedgerton
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Are all the weapons amongst their ammo type fixed at a dps or not? Like if I have two scout rifles but one shoots faster, does it do more dps?

morethanavibe
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Good morning crazy fam and grandmaster pip

LycanPower
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I just got the action and reaction and it says it's only for snipers... Am I missing something?

brandonbrown
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It’s not allowing me to put marksman on eternal willpower ?

Flick
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How do i get action and reaction for launcher ?

blykeackermen