The BEST Weapons And Mods You Need To DOMINATE The First Descendant

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#1 On This List Is A MUST HAVE! Did You Get It?

In the First Descendant, there are a lot of weapons to choose from, and when you first jump into the game, the options can be overwhelming. Moreover, all the weapons can be upgraded with modules. Therefore, knowing where to invest your time and crafting materials can be hard. This guide will rank the top 5 best weapons to collect, where to find them, which Descendants to equip them with, and how best to use them in The First Descendant.

Timestamps
0:00 Intro
0:28 Bonus Vestigial Organ
1:12 How to Get Vestigial Organ
1:37 5) Sigvore’s Proof
How to Get Sigvore’s Proof
3:36 4) Greg’s Reversed Fate
4:46 How to Get Greg’s Reversed Fate
5:52 3) Eternal Willpower
6:10 How to Get Eternal Willpower
7:26 2) Thunder Cage
8:30 How to Get Thunder Cage
9:45 1) Tamer
10:29 How to Get Tamer

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Deltiasgaming the MMO and RPG player & coach writes guides for MMO, MMORPGs, RPGs, focusing on walkthroughs, hints, tricks, builds, news and guides

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Which weapons did I miss because you know there are some? Below are guides to help!

Deltiasgaming
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The Devs not only said they weren't going to nerf the Tamer, they also said that it's not even the most powerful one

DelbertStinkfester
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I love Greg's but it just pales in comparison to Thunder Cage and how easy it is to acquire and upgrade. They need to rework it so the bombardment occurs more often

joseangelherrera
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Pro tip: you can reload cancel by rolling, using certain skills, or even swapping to another weapon. For example using thunder cage you can reload cancel at around 30% of the animation. Slower weapons usually cancel at around 50%.

juakored
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Idk kinda bad advice, gun wise it’s alright but the advice about your modules or Bonus stats is kinda weak. You preferably want to use maxed out mods than throwing a useless amount of non upgraded mods onto your gun. For example if you don’t have any catalyst or activators, max out 4 good modules and use them. This is much more efficient than using 8 purple non upgraded modules

byFlaaqz
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For anyone wanting to put an element in your weapon sub-stats, DON’T😂 unless you’re trying to do very specific things like doing specific damage to a boss’ elemental weakness, and if you don’t mind having multiple copies of the same weapons. Instead roll for Firearm/Explosive ATK, Weakpoint DMG, Fire Rate, Reload and Max Rounds. Crit Chance and Crit DMG are dependent on the weapon. You always want universal stats that benefit all activities and you can swap in the elements by changing mods. Also some elements are better than others when it comes to damage, for example Electric will put a small DOT on an enemy as well as lower their defense, so you do more damage to them. Ultimately you do as you please, but this is my humble opinion.

eddyram
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imagine not even running action and reaction, by far the best weapon module in the game but making a weapon guide lmao

BryanPlaysAlot
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Correction, dont ever put crit mods on a weapon that base crit chance is less than 20%, is waste since the mod modifier is based on the weapon current crit value, so you will get like 0.02 crit (tamer has literally no crit)

wickedmimic
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- Makes a guide about mods.
- Doesn't use Action and Reaction (the strongest raw ATK mod in the game).
- Doesn't recommend Firearm ATK substat on weapons.
- Recommends Crit on Tamer.

This is not a good guide.

Jeddi_
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I was running the Eternal Willpower AR for a while, but have switched to the Phantom Pain(AR). It has a faster fire rate, faster reload and much less recoil than the EW. I think it's a much better weapon, but not available until around level 70ish.

bigbri
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I never thought I woulda chose one of the best rare ars in the game. I chose it because I loved the design of the gun I wasn’t even looking at its stats

kountryrubin
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Don’t focus on making the tamer a crit weapon cause is weapon crit is really low.

wootwootwoot
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i love the tamer it helped me trough most boss fight but greg's sounds very interesting aswel i wil look into it and farm it out aswel thank you for this amazing video shout out to you buddy

Miss-Alissa
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I'm glad to see eternal willpower, that gun carried me for a while.

sajohnson
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No one mention of the 1 tapping handcannons or snipers
The true meta is unknown XD

zelge_
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Found your farming video. These are the best. 🎉

hmmm
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Gregs tac rifle for the extra explosives on esiemo, you shoot mines shoot gun boom explosion everywhere and i believe the guns explosives count as part of his passive.

DavidSantos-ixhu
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The tamer does have high dps but it seems like to me, every time I bring it to a boss fight the game decides its not going to drop general rounds for the entire fight. So I put that thing away for good cause I end up using everything but that during a fight.

SceneFreaks
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Been using Vestal Organ until I got an ultimate one. (Actually the next thing you talk about.) (The reload is fine, you just drop the rounds, stow it, reload when running somewhere. Guess I’m used to that from Destiny.

There's another way to use Sigvore's Proof you don't mention. Since the rocket detonates when you let off aim, if you hold aim, fire at those stupid boss spheres, and can time it correctly, you can detonate it mid-air when it's over all the spheres. Sure, it's tricky, but it's a lot easier than trying to hold aim and be sure to fire right when it's targeting one. Or a lot of times you can aim for the boss head, as the explosive range will get the spheres.

Good luck trying to get an Ultimate weapon drop when searching for it. I've had the quest to do Divine Punishment since my first descendant was level 10. Every day since launch basically I've gone to where that missing part supposedly drops, run the thing 3-5 times, and not gotten a single drop of it. So, probably 20-30 tries to get the missing part drop and it's not dropped.

I like Tamer, but that move reduction really kills me. That and the reload is super long. I think once I hit 40 prof with it I'll only be using it for boss fights. (Until maybe I can boost it's mod capacity and have the spare room to negate the move penalty with some +move speed.)

rabbtdotcom-ievk
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Also alongside those mods The lightning cage x4 fuse is op. Shame it the constant reload

NRD