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Coding Adventure - Making a Backrooms Game in Python - Exploring Ray Casting
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I use python for 3D graphics! We explore creating mazes and ray casting to enable a player to walk through the maze with a 3D render. This is used to simulate a backrooms game. Overall this video is a fun way to explore maze generation and ray casting with python. The visualisation makes use of the amazing Pygame library and all files associated with this project are available on GitHub.
Thank you so much for watching! See you in the next one :)
#pythonprogramming #gamedev #graphics
Links you might like
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Music:
A Quiet Thought - Wayne Jones
Wishful Thinking - Dan Lebowitz
Puerto Rico Me Llama - Jimmy Fontanez
Longer Distance - TrackTribe
Checkmate - Nathan Moore
You Are My Rainbow - Unicorn Heads
Cig Swaag - Jingle Punks
Chapters:
00:00 Introduction
00:12 Maze Algorithm
02:53 Maze Generation
04:18 Ray Casting
06:26 Particles and Walls
09:04 User Input
09:40 3D Rendering
11:11 Fun!
Thank you so much for watching! See you in the next one :)
#pythonprogramming #gamedev #graphics
Links you might like
--------------------------------
Music:
A Quiet Thought - Wayne Jones
Wishful Thinking - Dan Lebowitz
Puerto Rico Me Llama - Jimmy Fontanez
Longer Distance - TrackTribe
Checkmate - Nathan Moore
You Are My Rainbow - Unicorn Heads
Cig Swaag - Jingle Punks
Chapters:
00:00 Introduction
00:12 Maze Algorithm
02:53 Maze Generation
04:18 Ray Casting
06:26 Particles and Walls
09:04 User Input
09:40 3D Rendering
11:11 Fun!
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