Is Star Citizen's Next Update a Downgrade?

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Star Citizen's 3.24 update includes tons of new gameplay features like Persistent Hangers, Cargo Elevators, ACTUAL hauling missions, and much more! But will it actually be fun or just busy work?

#starcitizen
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Prioritize nothing. Finish nothing. Add everything.

Cavs
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"Hey bro you want to go on this really cool mission I found?" "Yeah sure" "OK give me a minute to loadout the ship" ...(2 hours later)..."Well I get dinner maybe we'll get this done tomorrow" "Yeah ok"...(next day)..."Ok we got everything ready to go" (ship takes off then gets rammed by NPC military spacecraft and players get sent to prison for ramming) *Good times...Lets try next year"

Pawz
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I bought into this game 8 years ago at a fairly huge investment. I got over the bugs.

I put the game down, finished college, starting working in my field, met my partner, got married, bought a house, had a kid, sold a house, bought another house, had another kid, had another kid in that 8 years.

I picked up the game last month.

I put the game down after 2 days.

I got over the bugs

AndroSpud
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You can call your ship like you used to if you do not go straight to your hangar to skip the elevator wait time which is a plus IMO. I like the idea of freight elevators in hangars but not anywhere else. The inventory kiosks should have just been able to open the old inventory system on your character. Also they really need to fix server performance and get server meshing working before we get this update otherwise it will most definitely be a step backwards.

natsirt
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Making this game even more of a pain in the ass to play is the wrong direction for CIG.

jello
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I’ve said it before, I’ll say it again: we’re gonna hit the technological singularity before we get Star Citizen.

willy_b_coyote
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This type of stuff is among the biggest reasons I don't ever feel drawn to play the game anymore. Instead I just follow the progress on youtube. They continually add things I couldn't care less about that feel like nonstop busywork filler for the player, and then they tout it like it's some huge breakthrough. It seriously would not shock me if they came up with a game mechanic where you have to go sit on a pot and take a dump for 5 minutes every few hours. Like, it seriously wouldn't shock me. I want an expansive, detailed universe in which to have adventures. Instead it's like living in public housing but on Jupiter.

Want me to play? Get that server experience worked out so that FPS is truly fun finally, and as you fix the server issues, add NPC agency and density using some kind of integrated AI tech. Surely AI is at the point where it could bring these NPCs to life and let us hire NPC crew to help man our ships, and even become friends/ allies. And add star systems. I don't want to eat bananas or shop for stuffed animals or move my clothes around between ships constantly. Sorry.

MikeOzmun
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just let us press F in front of the terminal to have access to the local inventory. we don't need the item drawer.

GrimGatsby
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It seems like the implementation of a lot of this should wait until there’s station NPCs to move cargo for you.

Zantsui
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My biggest problem with CIG is they have no regard for a players time and decreasing value for a players money. Fun is decreasing for me.

KidInTheHall
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I play Star citizen on and off every big-ish patch, I jump in and end up playing for 10 to 20 hours before I bounce off of it (either do to encountering game breaking bugs, or just running out of things to do). And in the times where I am playing the game, I almost always dread the first login prep session, where I spend upwards of an hour just outfitting my character and my ship, and going through a billion menus, having to travel to physical locations in the game world to do everything (sure online shopping is something we can easily do from any cell phone at any time in the real world, but it's more "realistic" to make me sit on a subway for 5 minutes and then walk up and down 12 flights of stairs to find the guy who sells the gun I want for my spaceship). When I look at that, and then I look at elite dangerous, or I can go from hopping into a spaceport and have a fully kitted out ship for whatever the heck I want to do with it in like less than 10 minutes. It really keeps me from logging into the game. Which sucks, because I absolutely adore Star citizens flight model, I really really love the FPS gameplay, And it is just an all-around more interesting universe to run around in. But the friction of having to manually do all of these minor busy work tasks, that again in real life I don't even need to do because of advancements and cell phone technology get extremely grating extremely quickly. I would love for CIGs to an experiment where they have one server that is the full hardcore sim, and then one server that lets us menu through some of this stuff instead of having to run around and do it physically in game, just to see which one ends up being more popular with the players lol

billydeanjoebob
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It's insane they dont even consider making a cargo app for such "update". It would be the most basic thing we would do in real life, call the cargo vendor, drop it with tractor beam, call the vendor, complete the mission. or just add the cargo panel in cargo ships, i mean its in the name.

RisenKaiser
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They are really doing their best to wring the fun out of it, aren't they?

They've wasted half a year on this system.

SandMan_
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Every major update with Star Citizen is a downgrade until they fix it.

clark
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We freely hover in space without sparing a moment’s thought for orbital mechanics, hit a speed limit in space for some reason and fight with guns at ridiculously close engagement distances because missiles are apparently less advanced than actual real life missiles, but we can’t allow any suspension of disbelief when it comes to swapping ships or equipping our gear? These are chores and time-wasting tedium that take up development time only to distract players from the cool gameplay they came for.
Dear CIG, if I wanted to experience realistic inventory management I would simply need to tidy up my apartment!!!

flixelgato
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As per usual: It needs shit tons of iteration. Shame though that they implement those odd gameplay choices like the closet thing or don't think stuff through like the big SCU containers only being available in outta space.

fabienneeigling
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Every update confirms my belief that Squadron 42 may still come out a good game because it looks more focused, but SC has been a lost cause since the third week of the kickstarter.

tartiflette
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I look forward to them doing the cubicle gameplay. Sit at a desk, do TPS reports while your boss asks you to work weekends.

You get off of work mentally drained, drive home in your beat up car. You get home to have your wife nagging at you and spoiled, ungrateful kids annoying you.

After 30 years of doing this in game, you'll get a watch and sent to an old folks home by your kids, who never call and only visit once a year for your pity birthday. You spend your remaining years swallowing pills and trying to not defecate yourself. The end, GG.

SuperMontsta
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"The wheel" is always better than CIG's take on "the wheel."

Kino_Chroma
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The inventory kiosk was a huge fail. All they had to do was: Remove local inventory from your inventory, Then when you click on a kiosk your inventory opens but now you can see the local inventory. PROBLEM SOLVED! No need for the cargo elevator UI

nydabeats