A closer look at Street Fighter Alpha 2 on the Super Nintendo | MVG

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In 1996 Capcom released Street Fighter Alpha (Zero in Japan) 2 for the Super Nintendo Entertainment System. The entire game was compressed down from the Capcom CPS2 arcade original to a 32 Megabit SNES Cartridge, with all characters in place. In this episode we take a look at how this was accomplished and why the port could have been even better

Sources/Credits :

► Music - Isao Abe, Naoki Iwami, Naoshi Mizuta

Social Media Links :

#SFAlpha2 #SNES #ImpossiblePort
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Correction: Capcom Lead producers name is - Noritaka Funamizu . Apologies for messing that up.

ModernVintageGamer
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If only young Derek knew about playable Shin Akuma back in the day

StopSkeletonsFromFighting
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OMG this "pause" question plagued me for more than 20 years, I always thought it was a graphic compression issue... can't believe its actually an audio problem!!! Today one of my childhood question got answered!!! Sad and Happy at the same time.. very strange feeling
Thx Dude!!!

kaede
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To this day this is still one the most impressive SNES ports. I inadvertently became the owner of the game when my local Blockbuster burned down lol

kwizzeh
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I'd love to see you follow this up with the masterclass that is Alpha 3 on Game Boy Advance

TheBirdSolution
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It's cool that Capcom did this specifically because they knew a lot of people back then couldn't get their hands on 5th generation consoles. They did the same thing with Megaman and Bass, which was the last Megaman game to be released on the Super Famicom, that used a bunch of assets from Mega Man 8. Though that game was its own thing rather than just a port of Megaman 8.

MishKoz
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Proves that cartridge games do in fact load. Usually it's very fast, but it still happens (moving data from cart ROM to video/audio RAM)

BenHeckHacks
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It’s really cool to know that the producer wants to make this game avaliable for people who can’t affort 32 bits consoles at the time. A gift to the fans!

guilhermeptp
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I have to say, this version of Street Fighter Alpha 2 really gave my SNES new life. I wanted one of the newer systems at the time, but my dad was never very enthusiastic about spending much money on video games. Having access to a respectable version of Street Fighter Alpha 2 on my SNES not so long after I was reading about the PlayStation and Saturn versions in magazines and seeing guides for them really made this version of the game seem like something special.

kubev
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This conversion, along with Doom are a true feat for the Super Nintendo. Love it.

paulj
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@9:45

The MSU-1 hack “eliminates” the long pause. It was definitely the sound that caused the “loading”. I love it!

StephanieHua
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Back in the 90's i wasn't aware that this was coming to the SNES. I was a hardcore SF2 fan back then and even owned an arcade cab. When i saw this on the shelf in WH Smiths i couldn't believe it and immediately bought it there and then. I think it was the only copy they had and i never saw it for sale elsewhere again. Wish i still had it now as the Pal version seems to be rare nowadays.

ogxboxmike
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I don't know if it's just nostalgia, but it makes me sad there won't be any more hand animated 2D Street Fighter games. The flat but colorful look is very stylish.

creedolala
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What?! I always thought it was the graphics causing the delay. This is a technological marvel for the SNES. I remember seeing this game for rent at a grocery store chain my mom shopped at when it first came out. My jaw dropped. I did not have a PSX yet, and I just couldn't believe I could get this game at the time. I still own my original copy purchased. Thanks for the video!

JoeCole_social
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I play this every now and then just to experience how impressive this port is again and again. This is a underrated technical and gameplay achievement.

FENKJ
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I like this "impossible ports" series, the N64 RE2 was great and this one too. Gope you find more of this examples.

WhiteZelda
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In the late 90's, I had both the Genesis and SNES. When the volume slider on my Genesis stopped working (I had it plugged into the AUX IN of my stereo), I brought it into my local Funcoland and traded it (along with the 5 or 6 games I owned) for a used loose copy of SFA2 for the SNES. I played the HELL out of that cart! That 3-second pause sparks major nostalgia! Good times!

therealjapanime
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Excellent. I've always been fascinated by games that pushed hardware late in a console's development cycle, and this is one has always been a head-turner.

DisplacedGamers
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One of my favorite games of all time! It's hard to overstate how impressive this was at the time.

norik
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I remember being all excited about playing this port just to be super annoyed by the "load times". Of course, back then I was a stupid teenager with no idea how much work this port meant. Looking back though, and with more understanding of the SNES' capabilities, it's so interesting to analyze the last batch of games released. SFA2, Doom, Final Fight 3, DKC3, Far East Of Eden Zero and Star Ocean, to name a few. Truly an amazing machine and one that refused to surrender easily to the 32-Bit era. Great video.

Moravias