Police AI in GTA 6 is TOO SMART.. (LEAKED INFO)

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GTA 6 police system will be HUGE compared to previous GTAs 🚨

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Grand Theft Auto VI (also known as Grand Theft Auto Six, GTA 6, and GTAVI) is an action-adventure game currently in development by Rockstar Games. It is the eighth main entry in the Grand Theft Auto series and the third main title in the HD Universe of the series, following 2008's Grand Theft Auto IV and 2013's Grand Theft Auto V.

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Since RDR2 had a bounty system GTA6 will likely have a warrant system I imagine, after a certain amount crime or particular crimes you’d eventually become more and more searched for from authorities just like they do in RDR2

masonharkness
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Love the idea of the response time. Also, the ability to go unseen would be nice. Like the very first mission where Trevor says “relax they ain’t made this car yet” it was cool .

Atesixx
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The feature where the cop will remember your car after escaping them is amazing for single player but for online it would be to much of an annoyance. Most people hate dealing with cop especially on gta online

therealmrsteve
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I hope they add a plate changing system, like in Mafia 2 where you could individually change each plate letter/number.

soulless
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Can’t wait for the trailer to come out

kimioramakitae
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I have a few ideas that would be amazing for the in game world.

• Crime Scenes - A system where areas would become crime scenes temporarily where you have committed the crime rather than the going back to the scene 5 minutes later and it looks like nothing has happened. That would also add to challenge as if there was like a wanted system like in RDR2 you would know to avoid the area where you committed that crime. And depending on the severity of the game would determine how large the crime scene is and how long it would be there for.

• Limited Ammo for AI - There should be a system where AI have to work strategically to preserve ammunition and different outcomes for different types of enemies. Cops for example would have to return to their vehicle for spare ammo and if they run out after that, they would either call for extra backup or ask other cops for a spare ammo. Essentially extra teamwork in the police would be great.

Then if you were fighting gangs or other types of enemies, they would retreat. Then if you were in a gunfight with even a random civilian they would either have a chance to retrieve more ammo or run away to the nearest building for cover and call the cops. Just a limited ammo system for AI and reactive measures to depletion would be amazing.

• A realistic wanted system placed by the law, and a bounty system placed by gangs. If you get a run in with the police, and escape essentially you would be on the run until you either are killed, arrested or you could pay a lawyer to clear your record.

And if you have a run in with a gang member, you would have a hit on you where gang members could jump you at any point and the way you take of the hit is enter their territory and take out some sort of leader and clear their territory or you could just bribe your way out.

A then if you had a run in with a civilian and you spared them, they would remember your face and send family/friends on the look out for you and the way to clear that could be holding the person who ordered the hit ransom, killing anyone who comes after you or even paying them to get off your back. An immersive bounty system would just be amazing.

• Gun Control - A system like in Watch Dogs where if you pull out a weapon in public and people immediately start evacuating and the cops may have a chance to be called. And if you pull out a weapon in front of the cops, they’d immediately give you the chance to drop your weapon and and arrest you then if you aim at them they would immediately start shooting.

• Immersive Encounters - A bit like in GTA V but more immersive. More encounters would be great for example police shootouts with gangs, people resisting arrest, road traffic accidents, random foot chases, robberies and much more and you could interact with every kind. If you do good acts such as stop a store robberies the owner would pay you, or if you helped the cops chase down someone they wouldn’t shoot you on sight. Instead they could award you with money or even take you off wanted list.

• Honour system - I don’t need to explain this one. Add an honour system just like in read dead. It gives the world of a actions have consequences feel which makes ever choice have a meaning rather than just blowing up a whole city and walking away like nothing happened 5 minutes later.

• Disguise - A system where could can quickly change clothes and/or get a haircut to lose the cops. Maybe add system where could store an additional outfit in your personal vehicle.

smudgerbug
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I'm totally excited for that kind of AI improvement and hope to see it in the game. But just as a cautious question, have we seen any of the NPC/police AI outside of that one leaked clip? I ask because that clip looks like it's one of the plot-advancing missions, and in missions like that NPC behavior is often scripted to act specific ways to fit the nuances of the scene, and has the NPC's doing things they don't normally do in freeplay mode. Just want to see if we have any definitive word or perhaps any screenshots from freeplay.

jaym
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Would be good if they added police dogs into the game too🤔

aarontaylor
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I hope there will be a villian police officer like Tenpenny in story.

ozgurozturk
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Hearing about "slow" police response times made me immediately remember store robberies in Mafia 2. When you went in to rob, the customers would flee. They could call the police from a phone booth outside, or if they wouldn't, the store clerk would once you left the store. If you fled before the police arrived, sometimes you could run into them driving over to the store.

If you went by the store later, you would see the cops either questioning the clerk, or the store could also be closed off as a crime scene entirely, if you killed the cashier.

Same thing with the plates. In M2, the police would be looking out for your vehicle's model/colour/plates, and additionally, your outfit.

fenn_fren
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It would be nice if they took a page from telltale games where they give you choices and each choices have consequences later in the game

KnoTalent
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I hope the police aren’t like the police in the other gta games where they just keep trying to ram into you

TopDawgGamingOffical
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Another unexpected feature that would make the game more challenging, and realistic, is to arm a percentage of the NPC's with concealed pistols. A lot of robberies are foiled by ccw holders . . .

paulholman
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Knowing that Rockstar is going all out on the way Police act/react. I would love to see them implement Traffic Stops and ticket system!

KEPR
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It would be cool to have an option to buy a police radio so you can listen to it and know where exactly cops are coming from

akakitchaitchidze
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One major feature I hope to witness in GTA6 is the inclusion of hotels or inns as a starting point for players who lack sufficient funds to rent, with the opportunity to eventually buy legal properties lol.

palatecravers
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Now this feels more like a "Free Guy" Movie thing. Like the AI overtakes NPCs . It looks very futuristic as well as very fascinating.

pratikbhandare
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The cops shooting first and asking questions later would be more realistic since the game takes place in the U.S.

AngryShooter
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I hope there’s no auto lock aim. A GTA where the entire thing is based on free aim and skill. That would be so fire

XiiMiiWiin
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once watched an interview where they said one of the hardest things about developing a shooter dumbing down the AI enough to where the game is actually enjoyable the truth is if a developers wanted to they could just make it to where you would constantly be dealing with AI that never misses and knows exactly when you need to reload

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